#include <set>
#include <vector>
+#include "commands.h"
#include "framebuffer.h"
#include "matrix.h"
#include "pipelinestate.h"
std::vector<BoundProgramData> shdata_stack;
std::set<const Renderable *> excluded;
PipelineState pipeline_state;
+ Commands commands;
public:
Renderer();