if(changed&MATRIX)
{
standard_shdata.uniform(world_obj_matrix_tag, state.model_matrix);
- LinAl::SquareMatrix<float, 3> nm = state.model_matrix.block<3, 3>(0, 0);
+ LinAl::Matrix<float, 3, 3> nm = state.model_matrix.block<3, 3>(0, 0);
nm = transpose(invert(nm));
standard_shdata.uniform(world_obj_normal_matrix_tag, nm);
changed &= ~MATRIX;