namespace GL {
/**
-A scene that renders its contents in a specific order. Inserting Renderables
-in the middle and removing them are O(N) operations.
+A scene which renders its contents in a specific order.
*/
class OrderedScene: public Scene
{
using Scene::Loader;
private:
- std::vector<Renderable *> renderables;
+ std::vector<Renderable *> content;
public:
virtual void add(Renderable &);