OccludedScene::OccludedScene(Resources &resources):
bounding_mesh(resources.get<Mesh>("_occluder.mesh")),
- bounding_shader(resources.get<Program>("_occluder.glsl")),
+ bounding_shader(resources.get<Program>("_occluder.glsl.shader")),
occluder_min_size(0.25f),
cache_dirty(false)
{