object(obj)
{ }
-void ObjectInstance::render(Renderer &renderer, const Tag &tag) const
+void ObjectInstance::render(Renderer &renderer, Tag tag) const
{
object.render(renderer, *this, tag);
}
-void ObjectInstance::setup_render(Renderer &renderer, const Tag &) const
+void ObjectInstance::setup_render(Renderer &renderer, Tag) const
{
renderer.transform(matrix);
}