throw logic_error("no mesh");
Renderer::Push push(renderer);
+ renderer.set_pipeline_key(this, tag.id);
method->apply(renderer);
setup_render(renderer, tag);
throw logic_error("no mesh");
Renderer::Push push(renderer);
+ renderer.set_pipeline_key(this, tag.id);
method->apply(renderer);
setup_render(renderer, tag);