#define MSP_GL_INSTANCEARRAY_H_
#include <vector>
+#include <msp/core/noncopyable.h>
#include "programdata.h"
#include "renderable.h"
#include "vertexarray.h"
If the Mesh or Technique of the Object is changed during the lifetime of the
InstanceArray, behaviour is undefined.
*/
-class InstanceArray: public Renderable
+class InstanceArray: public Renderable, public NonCopyable
{
public:
template<typename T>