namespace GL {
InstanceArray::InstanceArray(const Object &o):
- object(o),
- instance_buffer(0),
- matrix_location(-1),
- matrix_offset(0)
+ object(o)
{
const Technique *tech = object.get_technique();
for(const auto &kvp: tech->get_methods())
const Mesh *mesh = object.get_mesh();
mesh->get_vertices().refresh();
if(instance_buffer->get_size()==0)
- instance_buffer->storage(instance_data.get_required_buffer_size());
+ instance_buffer->storage(instance_data.get_required_buffer_size(), STREAMING);
instance_data.refresh();
Renderer::Push push(renderer);