InstanceArray::~InstanceArray()
{
- for(std::vector<ObjectInstance *>::iterator i=instances.begin(); i!=instances.end(); ++i)
+ for(vector<ObjectInstance *>::iterator i=instances.begin(); i!=instances.end(); ++i)
delete *i;
delete vtx_setup;
delete instance_data;
d[matrix_offset+i] = m(i/4, i%4);
}
-void InstanceArray::render(Renderer &renderer, const Tag &tag) const
+void InstanceArray::render(Renderer &renderer, Tag tag) const
{
if(instances.empty())
return;