#define MSP_GL_CAMERA_H_
#include <msp/datafile/objectloader.h>
-#include "camera_backend.h"
#include "placeable.h"
#include "programdata.h"
directions. Setting the up direction to the opposite of gravity direction is
an easy way to keep the camera upright.
*/
-class Camera: public CameraBackend, public Placeable
+class Camera: public Placeable
{
public:
class Loader: public DataFile::ObjectLoader<Camera>