proj_matrix = Matrix::ortho(left, right, bottom, top, clip_near, clip_far);
proj_matrix = Matrix::rotation(rotate, Vector3(0, 0, 1))*proj_matrix;
+ adjust_projection_matrix(proj_matrix);
+
shdata.uniform("clip_eye_matrix", proj_matrix);
shdata.uniform("eye_clip_matrix", invert(proj_matrix));
}