+#include <msp/core/maputils.h>
#include <msp/gl/extensions/arb_direct_state_access.h>
#include "buffer.h"
#include "color.h"
namespace Msp {
namespace GL {
-ProgramData::ProgramData():
+ProgramData::ProgramData(const Program *p):
+ tied_program(p),
last_block(0),
buffer(0),
dirty(0)
// Blocks are intentionally left uncopied
ProgramData::ProgramData(const ProgramData &other):
- uniform_slots(other.uniform_slots),
+ tied_program(0),
uniforms(other.uniforms),
last_block(0),
buffer(0),
dirty(0)
{
- for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- *i = (*i)->clone();
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ i->value = i->value->clone();
}
ProgramData &ProgramData::operator=(const ProgramData &other)
{
- for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- delete *i;
- uniforms.clear();
+ tied_program = other.tied_program;
- uniform_slots = other.uniform_slots;
- for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
- uniforms.push_back((*i)->clone());
+ uniforms = other.uniforms;
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ i->value = i->value->clone();
for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
delete i->second.block;
ProgramData::~ProgramData()
{
- for(vector<Uniform *>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- delete *i;
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ delete i->value;
for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ {
+ if(i->second.indices.type_flag==0xFE)
+ delete i->second.indices.dynamic.values;
delete i->second.block;
+ }
delete buffer;
}
void ProgramData::uniform(const string &name, Uniform *uni)
{
- if(name[name.size()-1]==']')
+ try
+ {
+ if(tied_program)
+ tied_program->get_uniform_info(name);
+ else if(name[name.size()-1]==']')
+ throw invalid_argument("ProgramData::uniform");
+ }
+ catch(...)
{
delete uni;
- throw invalid_argument("ProgramData::uniform");
+ throw;
}
- SlotMap::iterator i = uniform_slots.find(name);
- if(i!=uniform_slots.end())
+ int i = find_uniform_index(name);
+ if(i>=0)
{
- Uniform *&slot = uniforms[i->second];
- /* UniformBlock does not copy the uniforms, so existing default blocks
- will be left with stale pointers. This is not a problem as long as no
- one stores pointers to the blocks and expects them to stay valid. */
- delete slot;
- slot = uni;
-
- if(i->second<MASK_BITS)
- dirty |= 1<<i->second;
+ uniforms[i].replace_value(uni);
+
+ if(static_cast<unsigned>(i)<MASK_BITS)
+ dirty |= 1<<i;
else // Force a full update if the mask isn't wide enough
dirty = ALL_ONES;
+
+ return;
}
- else
- {
- uniform_slots[name] = uniforms.size();
- uniforms.push_back(uni);
- dirty = ALL_ONES;
- }
+
+ vector<NamedUniform>::iterator j = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+
+ NamedUniform nu;
+ nu.name = name;
+ nu.value = uni;
+ uniforms.insert(j, nu);
+
+ dirty = ALL_ONES;
+}
+
+void ProgramData::uniform(const string &name, const Uniform &u)
+{
+ uniform(name, u.clone());
}
void ProgramData::uniform(const string &name, int v)
uniform(name, new UniformMatrix2x2f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 3> &m)
+{
+ uniform_matrix3x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3x2(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix3x2f(v));
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 4> &m)
+{
+ uniform_matrix4x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix4x2(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix4x2f(v));
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 2> &m)
+{
+ uniform_matrix2x3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2x3(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix2x3f(v));
+}
+
void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
{
uniform_matrix3(name, &m(0, 0));
uniform(name, new UniformMatrix3x3f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 4> &m)
+{
+ uniform_matrix4x3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix4x3(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix4x3f(v));
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 2> &m)
+{
+ uniform_matrix2x4(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2x4(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix2x4f(v));
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 3> &m)
+{
+ uniform_matrix3x4(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3x4(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix3x4f(v));
+}
+
void ProgramData::uniform(const string &name, const Matrix &m)
{
uniform_matrix4(name, m.data());
uniform(name, new UniformArray<Uniform4f>(n, v));
}
+void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix4x2f>(n, v));
+}
+
+void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix4x3f>(n, v));
+}
+
+void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix2x4f>(n, v));
+}
+
+void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform(name, new UniformArray<UniformMatrix3x4f>(n, v));
+}
+
void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
{
uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
void ProgramData::remove_uniform(const string &name)
{
- SlotMap::iterator i = uniform_slots.find(name);
- if(i!=uniform_slots.end())
- {
- vector<Uniform *>::iterator j = uniforms.begin()+i->second;
- delete *j;
- uniforms.erase(j);
+ vector<NamedUniform>::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+ if(i==uniforms.end() || i->name!=name)
+ return;
- for(SlotMap::iterator k=uniform_slots.begin(); k!=uniform_slots.end(); ++k)
- if(k->second>i->second)
- --k->second;
+ delete i->value;
+ uniforms.erase(i);
- uniform_slots.erase(i);
+ dirty = ALL_ONES;
+}
- dirty = ALL_ONES;
- }
+vector<string> ProgramData::get_uniform_names() const
+{
+ vector<string> names;
+ names.reserve(uniforms.size());
+ for(vector<NamedUniform>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ names.push_back(i->name);
+ return names;
}
-unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const
+const Uniform &ProgramData::get_uniform(const string &name) const
{
- unsigned mask = 0;
- for(vector<const Program::UniformInfo *>::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i)
- {
- SlotMap::const_iterator j = uniform_slots.find((*i)->name);
- if(j!=uniform_slots.end() && j->second<MASK_BITS)
- mask |= 1<<j->second;
- }
+ int i = find_uniform_index(name);
+ if(i<0)
+ throw key_error(name);
+ return *uniforms[i].value;
+}
- return mask;
+bool ProgramData::uniform_name_compare(const NamedUniform &nu, const string &name)
+{
+ return nu.name<name;
}
-void ProgramData::update_block(UniformBlock &block, const Program::UniformBlockInfo &info) const
+int ProgramData::find_uniform_index(const string &name) const
{
- for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
+ vector<NamedUniform>::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+ return ((i!=uniforms.end() && i->name==name) ? i-uniforms.begin() : -1);
+}
+
+void ProgramData::update_block_uniform_indices(SharedBlock &block, const Program::UniformBlockInfo &info) const
+{
+ UInt8 *indices = block.indices.values;
+ if(info.uniforms.size()>16)
+ {
+ if(block.indices.type_flag==0xFD)
+ {
+ block.indices.dynamic.values = new UInt8[info.uniforms.size()];
+ block.indices.type_flag = 0xFE;
+ }
+ indices = block.indices.dynamic.values;
+ }
+
+ block.used = 0;
+ for(unsigned i=0; i<info.uniforms.size(); ++i)
{
- SlotMap::const_iterator j = uniform_slots.find((*i)->name);
- if(j!=uniform_slots.end())
- block.attach(**i, *uniforms[j->second]);
+ int j = find_uniform_index(info.uniforms[i]->name);
+ if(j>=0)
+ {
+ indices[i] = j;
+ if(static_cast<unsigned>(j)<MASK_BITS)
+ block.used |= 1<<j;
+ }
+ else
+ indices[i] = 0xFF;
}
+
+ block.dirty = block.used;
+}
+
+void ProgramData::update_block(SharedBlock &block, const Program::UniformBlockInfo &info) const
+{
+ const UInt8 *indices = block.get_uniform_indices();
+ for(unsigned i=0; i<info.uniforms.size(); ++i)
+ if(indices[i]!=0xFF)
+ block.block->attach(*info.uniforms[i], *uniforms[indices[i]].value);
}
ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const
BlockMap::iterator i = blocks.find(info.layout_hash);
if(i==blocks.end())
{
- unsigned used = compute_slot_mask(info);
- if(!used)
+ bool any_found = false;
+ for(vector<const Program::UniformInfo *>::const_iterator j=info.uniforms.begin(); (!any_found && j!=info.uniforms.end()); ++j)
+ any_found = (find_uniform_index((*j)->name)>=0);
+
+ // TODO throw if all uniforms for a buffer-backed block are not found
+ if(!any_found)
return 0;
UniformBlock *block;
else
block = new UniformBlock;
- i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(used, block))).first;
+ i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(block))).first;
+ update_block_uniform_indices(i->second, info);
}
return &i->second;
if(shared)
{
if(shared->dirty==ALL_ONES)
- shared->used = compute_slot_mask(i->second);
+ update_block_uniform_indices(*shared, i->second);
pu.used |= shared->used;
}
if(!j->shared || !j->shared->dirty)
continue;
- update_block(*j->block, i->second);
+ update_block(*j->shared, i->second);
j->shared->dirty = 0;
buffered_blocks_updated |= (j->bind_point>=0);
}
}
-ProgramData::SharedBlock::SharedBlock(unsigned u, UniformBlock *b):
- used(u),
- dirty(u),
- block(b)
+ProgramData::NamedUniform::NamedUniform():
+ value(0)
{ }
+void ProgramData::NamedUniform::replace_value(Uniform *v)
+{
+ /* UniformBlock does not copy the uniforms, so existing default blocks
+ will be left with stale pointers. This is not a problem as long as no
+ one stores pointers to the blocks and expects them to stay valid. */
+ delete value;
+ value = v;
+}
+
+
+ProgramData::SharedBlock::SharedBlock(UniformBlock *b):
+ used(0),
+ dirty(0),
+ block(b)
+{
+ indices.type_flag = 0xFD;
+}
+
+const UInt8 *ProgramData::SharedBlock::get_uniform_indices() const
+{
+ return (indices.type_flag==0xFE ? indices.dynamic.values : indices.values);
+}
+
ProgramData::ProgramBlock::ProgramBlock():
bind_point(-1),
ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
bind_point(p),
- block(b ? b->block : 0),
+ block((b && b->used) ? b->block : 0),
shared(b)
{ }