+#include <msp/core/maputils.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
#include "buffer.h"
#include "color.h"
#include "error.h"
namespace Msp {
namespace GL {
-ProgramData::ProgramData():
+ProgramData::ProgramData(const Program *p):
+ tied_program(p),
last_block(0),
buffer(0),
dirty(0)
// Blocks are intentionally left uncopied
ProgramData::ProgramData(const ProgramData &other):
+ tied_program(0),
uniform_slots(other.uniform_slots),
uniforms(other.uniforms),
last_block(0),
delete *i;
uniforms.clear();
+ tied_program = other.tied_program;
+
uniform_slots = other.uniform_slots;
for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
uniforms.push_back((*i)->clone());
void ProgramData::uniform(const string &name, Uniform *uni)
{
- if(name[name.size()-1]==']')
- throw invalid_argument("ProgramData::uniform");
+ try
+ {
+ if(tied_program)
+ tied_program->get_uniform_info(name);
+ else if(name[name.size()-1]==']')
+ throw invalid_argument("ProgramData::uniform");
+ }
+ catch(...)
+ {
+ delete uni;
+ throw;
+ }
SlotMap::iterator i = uniform_slots.find(name);
if(i!=uniform_slots.end())
}
}
+void ProgramData::uniform(const string &name, const Uniform &u)
+{
+ uniform(name, u.clone());
+}
+
void ProgramData::uniform(const string &name, int v)
{
uniform(name, new Uniform1i(v));
uniform(name, new Uniform1f(v));
}
+void ProgramData::uniform(const string &name, int v0, int v1)
+{
+ int va[2] = { v0, v1 };
+ uniform2(name, va);
+}
+
void ProgramData::uniform(const string &name, float v0, float v1)
{
float va[2] = { v0, v1 };
uniform2(name, va);
}
+void ProgramData::uniform2(const string &name, const int *v)
+{
+ uniform(name, new Uniform2i(v));
+}
+
void ProgramData::uniform2(const string &name, const float *v)
{
uniform(name, new Uniform2f(v));
}
+void ProgramData::uniform(const string &name, int v0, int v1, int v2)
+{
+ int va[3] = { v0, v1, v2 };
+ uniform3(name, va);
+}
+
void ProgramData::uniform(const string &name, float v0, float v1, float v2)
{
float va[3] = { v0, v1, v2 };
uniform(name, v.x, v.y, v.z);
}
+void ProgramData::uniform3(const string &name, const int *v)
+{
+ uniform(name, new Uniform3i(v));
+}
+
void ProgramData::uniform3(const string &name, const float *v)
{
uniform(name, new Uniform3f(v));
}
+void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3)
+{
+ int va[4] = { v0, v1, v2, v3 };
+ uniform4(name, va);
+}
+
void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
{
float va[4] = { v0, v1, v2, v3 };
uniform(name, c.r, c.g, c.b, c.a);
}
+void ProgramData::uniform4(const string &name, const int *v)
+{
+ uniform(name, new Uniform4i(v));
+}
+
void ProgramData::uniform4(const string &name, const float *v)
{
uniform(name, new Uniform4f(v));
uniform(name, new UniformMatrix4x4f(v));
}
+void ProgramData::uniform1_array(const string &name, unsigned n, const int *v)
+{
+ uniform(name, new UniformArray<Uniform1i>(n, v));
+}
+
void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
{
uniform(name, new UniformArray<Uniform1f>(n, v));
}
+void ProgramData::uniform2_array(const string &name, unsigned n, const int *v)
+{
+ uniform(name, new UniformArray<Uniform2i>(n, v));
+}
+
void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
{
uniform(name, new UniformArray<Uniform2f>(n, v));
}
+void ProgramData::uniform3_array(const string &name, unsigned n, const int *v)
+{
+ uniform(name, new UniformArray<Uniform3i>(n, v));
+}
+
void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
{
uniform(name, new UniformArray<Uniform3f>(n, v));
}
+void ProgramData::uniform4_array(const string &name, unsigned n, const int *v)
+{
+ uniform(name, new UniformArray<Uniform4i>(n, v));
+}
+
void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
{
uniform(name, new UniformArray<Uniform4f>(n, v));
uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
}
+void ProgramData::remove_uniform(const string &name)
+{
+ SlotMap::iterator i = uniform_slots.find(name);
+ if(i!=uniform_slots.end())
+ {
+ vector<Uniform *>::iterator j = uniforms.begin()+i->second;
+ delete *j;
+ uniforms.erase(j);
+
+ for(SlotMap::iterator k=uniform_slots.begin(); k!=uniform_slots.end(); ++k)
+ if(k->second>i->second)
+ --k->second;
+
+ uniform_slots.erase(i);
+
+ dirty = ALL_ONES;
+ }
+}
+
+vector<string> ProgramData::get_uniform_names() const
+{
+ vector<string> names;
+ for(SlotMap::const_iterator i=uniform_slots.begin(); i!=uniform_slots.end(); ++i)
+ names.push_back(i->first);
+ return names;
+}
+
+const Uniform &ProgramData::get_uniform(const string &name) const
+{
+ return *uniforms[get_item(uniform_slots, name)];
+}
+
unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const
{
unsigned mask = 0;
for(vector<const Program::UniformInfo *>::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i)
{
SlotMap::const_iterator j = uniform_slots.find((*i)->name);
+ /* TODO issue a warning (or even error?) either here or in update_block
+ if all uniforms for a buffer-backed block are not found */
if(j!=uniform_slots.end() && j->second<MASK_BITS)
mask |= 1<<j->second;
}
/* If any blocks stored in the buffer were updated, bind the buffer here
to avoid state thrashing. */
- if(buffered_blocks_updated)
+ if(buffered_blocks_updated && !ARB_direct_state_access)
buffer->bind();
}
ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
bind_point(p),
- block(b ? b->block : 0),
+ block((b && b->used) ? b->block : 0),
shared(b)
{ }
ProgramData::Loader::Loader(ProgramData &pd):
DataFile::ObjectLoader<ProgramData>(pd)
{
+ add("uniform", &Loader::uniform1i);
add("uniform1i", &Loader::uniform1i);
+ add("uniform", &Loader::uniform1f);
add("uniform1f", &Loader::uniform1f);
+ add("uniform", &Loader::uniform2i);
+ add("uniform2i", &Loader::uniform2i);
+ add("uniform", &Loader::uniform2f);
add("uniform2f", &Loader::uniform2f);
+ add("uniform", &Loader::uniform3i);
+ add("uniform3i", &Loader::uniform3i);
+ add("uniform", &Loader::uniform3f);
add("uniform3f", &Loader::uniform3f);
+ add("uniform", &Loader::uniform4i);
+ add("uniform4i", &Loader::uniform4i);
+ add("uniform", &Loader::uniform4f);
add("uniform4f", &Loader::uniform4f);
+ add("uniform1i_array", &Loader::uniform1i_array);
+ add("uniform1f_array", &Loader::uniform1f_array);
+ add("uniform2f_array", &Loader::uniform2f_array);
+ add("uniform3f_array", &Loader::uniform3f_array);
+ add("uniform4f_array", &Loader::uniform4f_array);
+ add("uniform_array", &Loader::uniform_array);
}
void ProgramData::Loader::uniform1i(const string &n, int v)
obj.uniform(n, v);
}
+void ProgramData::Loader::uniform2i(const string &n, int v0, int v1)
+{
+ obj.uniform(n, v0, v1);
+}
+
void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
{
obj.uniform(n, v0, v1);
}
+void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2)
+{
+ obj.uniform(n, v0, v1, v2);
+}
+
void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
{
obj.uniform(n, v0, v1, v2);
}
+void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3)
+{
+ obj.uniform(n, v0, v1, v2, v3);
+}
+
void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
{
obj.uniform(n, v0, v1, v2, v3);
}
+void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e)
+{
+ ArrayLoader ldr(t, e);
+ load_sub_with(ldr);
+ unsigned size = ldr.get_size();
+ if(!size)
+ throw logic_error("empty uniform array");
+
+ DataType type = ldr.get_data_type();
+ unsigned elem_size = ldr.get_element_size();
+ if(type==INT)
+ {
+ const int *data = reinterpret_cast<const int *>(ldr.get_data());
+ if(elem_size==1)
+ obj.uniform1_array(n, size, data);
+ else if(elem_size==2)
+ obj.uniform2_array(n, size, data);
+ else if(elem_size==3)
+ obj.uniform3_array(n, size, data);
+ else if(elem_size==4)
+ obj.uniform4_array(n, size, data);
+ else
+ throw logic_error("unsupported combination of array type and element size");
+ }
+ else if(type==FLOAT)
+ {
+ const float *data = reinterpret_cast<const float *>(ldr.get_data());
+ if(elem_size==1)
+ obj.uniform1_array(n, size, data);
+ else if(elem_size==2)
+ obj.uniform2_array(n, size, data);
+ else if(elem_size==3)
+ obj.uniform3_array(n, size, data);
+ else if(elem_size==4)
+ obj.uniform4_array(n, size, data);
+ else
+ throw logic_error("unsupported combination of array type and element size");
+ }
+ else
+ throw logic_error("unsupported array type");
+}
+
+void ProgramData::Loader::uniform1i_array(const string &n)
+{
+ uniform_array_(n, INT, 1);
+}
+
+void ProgramData::Loader::uniform1f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 1);
+}
+
+void ProgramData::Loader::uniform2i_array(const string &n)
+{
+ uniform_array_(n, INT, 2);
+}
+
+void ProgramData::Loader::uniform2f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 2);
+}
+
+void ProgramData::Loader::uniform3i_array(const string &n)
+{
+ uniform_array_(n, INT, 3);
+}
+
+void ProgramData::Loader::uniform3f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 3);
+}
+
+void ProgramData::Loader::uniform4i_array(const string &n)
+{
+ uniform_array_(n, INT, 4);
+}
+
+void ProgramData::Loader::uniform4f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 4);
+}
+
+void ProgramData::Loader::uniform_array(const string &n)
+{
+ uniform_array_(n, static_cast<DataType>(0), 0);
+}
+
+
+ProgramData::ArrayLoader::ArrayLoader(DataType t, unsigned e):
+ type(t),
+ element_size(e)
+{
+ add("uniform", &ArrayLoader::uniform1i);
+ add("uniform1i", &ArrayLoader::uniform1i);
+ add("uniform", &ArrayLoader::uniform1f);
+ add("uniform1f", &ArrayLoader::uniform1f);
+ add("uniform", &ArrayLoader::uniform2f);
+ add("uniform2f", &ArrayLoader::uniform2f);
+ add("uniform", &ArrayLoader::uniform3f);
+ add("uniform3f", &ArrayLoader::uniform3f);
+ add("uniform", &ArrayLoader::uniform4f);
+ add("uniform4f", &ArrayLoader::uniform4f);
+}
+
+void ProgramData::ArrayLoader::uniform(DataType t, unsigned e, const void *v)
+{
+ if(element_size && (t!=type || e!=element_size))
+ throw logic_error("heterogeneous array contents");
+
+ if(!element_size)
+ {
+ type = t;
+ element_size = e;
+ }
+
+ const char *cv = reinterpret_cast<const char *>(v);
+ data.insert(data.end(), cv, cv+element_size*4);
+}
+
+void ProgramData::ArrayLoader::uniform1i(int v)
+{
+ uniform(INT, 1, &v);
+}
+
+void ProgramData::ArrayLoader::uniform1f(float v)
+{
+ uniform(FLOAT, 1, &v);
+}
+
+void ProgramData::ArrayLoader::uniform2i(int v0, int v1)
+{
+ int va[2] = { v0, v1 };
+ uniform(INT, 2, va);
+}
+
+void ProgramData::ArrayLoader::uniform2f(float v0, float v1)
+{
+ float va[2] = { v0, v1 };
+ uniform(FLOAT, 2, va);
+}
+
+void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2)
+{
+ int va[3] = { v0, v1, v2 };
+ uniform(INT, 3, va);
+}
+
+void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2)
+{
+ float va[3] = { v0, v1, v2 };
+ uniform(FLOAT, 3, va);
+}
+
+void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3)
+{
+ int va[4] = { v0, v1, v2, v3 };
+ uniform(INT, 4, va);
+}
+
+void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3)
+{
+ float va[4] = { v0, v1, v2, v3 };
+ uniform(FLOAT, 4, va);
+}
+
} // namespace GL
} // namespace Msp