-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include "extension.h"
+#include <msp/core/maputils.h>
+#include <msp/debug/demangle.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/io/print.h>
+#include "buffer.h"
+#include "color.h"
+#include "error.h"
+#include "matrix.h"
#include "program.h"
#include "programdata.h"
#include "uniform.h"
+#include "uniformblock.h"
+#include "vector.h"
using namespace std;
namespace Msp {
namespace GL {
-ProgramData::ProgramData()
+ProgramData::ProgramData(const Program *p):
+ tied_program(p),
+ last_block(0),
+ buffer(0),
+ dirty(0)
+{ }
+
+// Blocks are intentionally left uncopied
+ProgramData::ProgramData(const ProgramData &other):
+ tied_program(other.tied_program),
+ uniforms(other.uniforms),
+ last_block(0),
+ buffer(0),
+ dirty(0)
+{
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ i->value = i->value->clone();
+}
+
+ProgramData::ProgramData(const ProgramData &other, const Program *p):
+ tied_program(p),
+ last_block(0),
+ buffer(0),
+ dirty(0)
+{
+ if(tied_program)
+ {
+ for(vector<NamedUniform>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
+ tied_program->get_uniform_info(i->name);
+ }
+
+ uniforms = other.uniforms;
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ i->value = i->value->clone();
+}
+
+ProgramData &ProgramData::operator=(const ProgramData &other)
{
- static RequireExtension _ext("GL_ARB_shader_objects");
+ tied_program = other.tied_program;
+
+ uniforms = other.uniforms;
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ i->value = i->value->clone();
+
+ for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ delete i->second.block;
+ programs.clear();
+
+ last_block = 0;
+ buffer = 0;
+ dirty = 0;
+
+ return *this;
}
ProgramData::~ProgramData()
{
- for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
- delete i->second;
+ for(vector<NamedUniform>::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ delete i->value;
+ for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ {
+ if(i->second.indices.type_flag==0xFE)
+ delete i->second.indices.dynamic.values;
+ delete i->second.block;
+ }
+ delete buffer;
}
-void ProgramData::uniform(int index, Uniform *uni)
+void ProgramData::uniform(const string &name, Uniform *uni)
{
- if(index<0)
+ try
+ {
+ if(!validate_name(name))
+ {
+ delete uni;
+ return;
+ }
+ }
+ catch(...)
{
delete uni;
+ throw;
+ }
+
+ int i = find_uniform_index(name);
+ if(i<0)
+ return add_uniform(name, uni);
+
+ uniforms[i].replace_value(uni);
+ dirty |= 1<<i;
+}
+
+template<typename T, typename V>
+void ProgramData::uniform(const string &name, V value)
+{
+ if(!validate_name(name))
return;
+
+ int i = find_uniform_index(name);
+ if(i<0)
+ return add_uniform(name, new T(value));
+
+ if(T *uni = dynamic_cast<T *>(uniforms[i].value))
+ uni->set(value);
+ else
+ uniforms[i].replace_value(new T(value));
+
+ dirty |= 1<<i;
+}
+
+template<typename T, typename V>
+void ProgramData::uniform_array(const string &name, unsigned n, V value)
+{
+ if(!validate_name(name))
+ return;
+
+ int i = find_uniform_index(name);
+ if(i<0)
+ return add_uniform(name, new UniformArray<T>(n, value));
+
+ UniformArray<T> *uni = dynamic_cast<UniformArray<T> *>(uniforms[i].value);
+ if(uni && n==uni->size())
+ uni->set(value);
+ else
+ uniforms[i].replace_value(new UniformArray<T>(n, value));
+
+ dirty |= 1<<i;
+}
+
+bool ProgramData::validate_name(const string &name) const
+{
+#ifdef DEBUG
+ try
+#endif
+ {
+ if(tied_program)
+ tied_program->get_uniform_info(name);
+ else if(name[name.size()-1]==']')
+ throw invalid_argument("ProgramData::uniform");
+ return true;
+ }
+#ifdef DEBUG
+ catch(const exception &e)
+ {
+ IO::print(IO::cerr, "Error while setting uniform %s: %s: %s\n", name, Debug::demangle(typeid(e).name()), e.what());
+ return false;
}
+#endif
+}
- map<int, Uniform *>::iterator i=data.find(index);
- if(i!=data.end())
+void ProgramData::add_uniform(const string &name, Uniform *uni)
+{
+ if(uniforms.size()>=MASK_BITS)
{
- delete i->second;
- i->second=uni;
+ delete uni;
+ throw too_many_uniforms(name);
}
- else
- data[index]=uni;
+
+ vector<NamedUniform>::iterator j = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+
+ NamedUniform nu;
+ nu.name = name;
+ nu.value = uni;
+ uniforms.insert(j, nu);
+
+ dirty = ALL_ONES;
+}
+
+void ProgramData::uniform(const string &name, const Uniform &u)
+{
+ uniform(name, u.clone());
+}
+
+void ProgramData::uniform(const string &name, int v)
+{
+ uniform<Uniform1i>(name, v);
+}
+
+void ProgramData::uniform(const string &name, float v)
+{
+ uniform<Uniform1f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, int v0, int v1)
+{
+ int va[2] = { v0, v1 };
+ uniform2(name, va);
+}
+
+void ProgramData::uniform(const string &name, float v0, float v1)
+{
+ float va[2] = { v0, v1 };
+ uniform2(name, va);
+}
+
+void ProgramData::uniform2(const string &name, const int *v)
+{
+ uniform<Uniform2i>(name, v);
+}
+
+void ProgramData::uniform2(const string &name, const float *v)
+{
+ uniform<Uniform2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, int v0, int v1, int v2)
+{
+ int va[3] = { v0, v1, v2 };
+ uniform3(name, va);
+}
+
+void ProgramData::uniform(const string &name, float v0, float v1, float v2)
+{
+ float va[3] = { v0, v1, v2 };
+ uniform3(name, va);
+}
+
+void ProgramData::uniform(const string &name, const Vector3 &v)
+{
+ uniform(name, v.x, v.y, v.z);
+}
+
+void ProgramData::uniform3(const string &name, const int *v)
+{
+ uniform<Uniform3i>(name, v);
+}
+
+void ProgramData::uniform3(const string &name, const float *v)
+{
+ uniform<Uniform3f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3)
+{
+ int va[4] = { v0, v1, v2, v3 };
+ uniform4(name, va);
+}
+
+void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
+{
+ float va[4] = { v0, v1, v2, v3 };
+ uniform4(name, va);
+}
+
+void ProgramData::uniform(const string &name, const Vector4 &v)
+{
+ uniform(name, v.x, v.y, v.z, v.w);
+}
+
+void ProgramData::uniform(const string &name, const Color &c)
+{
+ uniform(name, c.r, c.g, c.b, c.a);
+}
+
+void ProgramData::uniform4(const string &name, const int *v)
+{
+ uniform<Uniform4i>(name, v);
+}
+
+void ProgramData::uniform4(const string &name, const float *v)
+{
+ uniform<Uniform4f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
+{
+ uniform_matrix2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2(const string &name, const float *v)
+{
+ uniform<UniformMatrix2x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 3> &m)
+{
+ uniform_matrix3x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3x2(const string &name, const float *v)
+{
+ uniform<UniformMatrix3x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 4> &m)
+{
+ uniform_matrix4x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix4x2(const string &name, const float *v)
+{
+ uniform<UniformMatrix4x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 2> &m)
+{
+ uniform_matrix2x3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2x3(const string &name, const float *v)
+{
+ uniform<UniformMatrix2x3f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
+{
+ uniform_matrix3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3(const string &name, const float *v)
+{
+ uniform<UniformMatrix3x3f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 4> &m)
+{
+ uniform_matrix4x3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix4x3(const string &name, const float *v)
+{
+ uniform<UniformMatrix4x3f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 2> &m)
+{
+ uniform_matrix2x4(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2x4(const string &name, const float *v)
+{
+ uniform<UniformMatrix2x4f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 3> &m)
+{
+ uniform_matrix3x4(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3x4(const string &name, const float *v)
+{
+ uniform<UniformMatrix3x4f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const Matrix &m)
+{
+ uniform_matrix4(name, m.data());
+}
+
+void ProgramData::uniform_matrix4(const string &name, const float *v)
+{
+ uniform<UniformMatrix4x4f>(name, v);
+}
+
+void ProgramData::uniform1_array(const string &name, unsigned n, const int *v)
+{
+ uniform_array<Uniform1i>(name, n, v);
+}
+
+void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<Uniform1f>(name, n, v);
+}
+
+void ProgramData::uniform2_array(const string &name, unsigned n, const int *v)
+{
+ uniform_array<Uniform2i>(name, n, v);
+}
+
+void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<Uniform2f>(name, n, v);
}
-void ProgramData::uniform(int index, int v)
+void ProgramData::uniform3_array(const string &name, unsigned n, const int *v)
{
- uniform(index, new Uniform1i(v));
+ uniform_array<Uniform3i>(name, n, v);
}
-void ProgramData::uniform(int index, float v)
+void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
{
- uniform(index, new Uniform1f(v));
+ uniform_array<Uniform3f>(name, n, v);
}
-void ProgramData::uniform(int index, float v0, float v1)
+void ProgramData::uniform4_array(const string &name, unsigned n, const int *v)
{
- uniform(index, new Uniform2f(v0, v1));
+ uniform_array<Uniform4i>(name, n, v);
}
-void ProgramData::uniform2(int index, const float *v)
+void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
{
- uniform(index, v[0], v[1]);
+ uniform_array<Uniform4f>(name, n, v);
}
-void ProgramData::uniform(int index, float v0, float v1, float v2)
+void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v)
{
- uniform(index, new Uniform3f(v0, v1, v2));
+ uniform_array<UniformMatrix2x2f>(name, n, v);
}
-void ProgramData::uniform3(int index, const float *v)
+void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v)
{
- uniform(index, v[0], v[1], v[2]);
+ uniform_array<UniformMatrix3x2f>(name, n, v);
}
-void ProgramData::uniform(int index, float v0, float v1, float v2, float v3)
+void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v)
{
- uniform(index, new Uniform4f(v0, v1, v2, v3));
+ uniform_array<UniformMatrix4x2f>(name, n, v);
}
-void ProgramData::uniform4(int index, const float *v)
+void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v)
{
- uniform(index, v[0], v[1], v[2], v[3]);
+ uniform_array<UniformMatrix2x3f>(name, n, v);
+}
+
+void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<UniformMatrix3x3f>(name, n, v);
+}
+
+void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<UniformMatrix4x3f>(name, n, v);
+}
+
+void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<UniformMatrix2x4f>(name, n, v);
+}
+
+void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<UniformMatrix3x4f>(name, n, v);
+}
+
+void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
+{
+ uniform_array<UniformMatrix4x4f>(name, n, v);
+}
+
+void ProgramData::remove_uniform(const string &name)
+{
+ vector<NamedUniform>::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+ if(i==uniforms.end() || i->name!=name)
+ return;
+
+ delete i->value;
+ uniforms.erase(i);
+
+ dirty = ALL_ONES;
+}
+
+vector<string> ProgramData::get_uniform_names() const
+{
+ vector<string> names;
+ names.reserve(uniforms.size());
+ for(vector<NamedUniform>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+ names.push_back(i->name);
+ return names;
+}
+
+const Uniform &ProgramData::get_uniform(const string &name) const
+{
+ int i = find_uniform_index(name);
+ if(i<0)
+ throw key_error(name);
+ return *uniforms[i].value;
+}
+
+const Uniform *ProgramData::find_uniform(const string &name) const
+{
+ int i = find_uniform_index(name);
+ return (i>=0 ? uniforms[i].value : 0);
+}
+
+bool ProgramData::uniform_name_compare(const NamedUniform &nu, const string &name)
+{
+ return nu.name<name;
+}
+
+int ProgramData::find_uniform_index(const string &name) const
+{
+ vector<NamedUniform>::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+ return ((i!=uniforms.end() && i->name==name) ? i-uniforms.begin() : -1);
+}
+
+void ProgramData::update_block_uniform_indices(SharedBlock &block, const Program::UniformBlockInfo &info) const
+{
+ UInt8 *indices = block.indices.values;
+ if(info.uniforms.size()>16)
+ {
+ if(block.indices.type_flag==0xFD)
+ {
+ block.indices.dynamic.values = new UInt8[info.uniforms.size()];
+ block.indices.type_flag = 0xFE;
+ }
+ indices = block.indices.dynamic.values;
+ }
+
+ block.used = 0;
+ for(unsigned i=0; i<info.uniforms.size(); ++i)
+ {
+ int j = find_uniform_index(info.uniforms[i]->name);
+ if(j>=0)
+ {
+ indices[i] = j;
+ if(static_cast<unsigned>(j)<MASK_BITS)
+ block.used |= 1<<j;
+ }
+ else
+ indices[i] = 0xFF;
+ }
+
+ block.dirty = block.used;
+}
+
+void ProgramData::update_block(SharedBlock &block, const Program::UniformBlockInfo &info) const
+{
+ const UInt8 *indices = block.get_uniform_indices();
+ for(unsigned i=0; i<info.uniforms.size(); ++i)
+ if(indices[i]!=0xFF)
+ block.block->attach(*info.uniforms[i], *uniforms[indices[i]].value);
+}
+
+ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const
+{
+ BlockMap::iterator i = blocks.find(info.layout_hash);
+ if(i==blocks.end())
+ {
+ bool any_found = false;
+ bool all_found = true;
+ for(vector<const Program::UniformInfo *>::const_iterator j=info.uniforms.begin(); j!=info.uniforms.end(); ++j)
+ {
+ if(find_uniform_index((*j)->name)>=0)
+ any_found = true;
+ else
+ all_found = false;
+ }
+
+ if(!any_found)
+ return 0;
+ else if(!all_found && info.bind_point>=0)
+ {
+#ifdef DEBUG
+ IO::print(IO::cerr, "Warning: not all uniforms for block %s are present\n", info.name);
+#else
+ throw incomplete_uniform_block(info.name);
+#endif
+ }
+
+ UniformBlock *block;
+ if(info.bind_point>=0)
+ {
+ if(!buffer)
+ buffer = new Buffer(UNIFORM_BUFFER);
+
+ block = new UniformBlock(info.data_size);
+ block->use_buffer(buffer, last_block);
+ last_block = block;
+ }
+ else
+ block = new UniformBlock;
+
+ i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(block))).first;
+ update_block_uniform_indices(i->second, info);
+ }
+
+ return &i->second;
}
void ProgramData::apply() const
{
- for(map<int, Uniform *>::const_iterator i=data.begin(); i!=data.end(); ++i)
- i->second->apply(i->first);
+ const Program *prog = Program::current();
+ if(!prog)
+ throw invalid_operation("ProgramData::apply");
+
+ Program::LayoutHash layout = prog->get_uniform_layout_hash();
+ ProgramUniforms &pu = programs[layout];
+
+ Mask force_dirty = (dirty==ALL_ONES ? ALL_ONES : 0U);
+ Mask affected = (dirty&pu.used) | force_dirty;
+ if(affected|pu.dirty)
+ {
+ /* If the global dirty flag affects this program, add it to per-program
+ dirty flags and clear the global flag. A previously unseen program will
+ cause this to happen if there's any dirty uniforms. */
+ if(affected)
+ {
+ for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+ i->second.dirty |= (dirty&i->second.used) | force_dirty;
+ for(ProgramMap::iterator i=programs.begin(); i!=programs.end(); ++i)
+ i->second.dirty |= (dirty&i->second.used) | force_dirty;
+ dirty = 0;
+ }
+
+ const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
+
+ UniformBlock *old_last_block = last_block;
+ if(pu.dirty==ALL_ONES)
+ {
+ /* The set of uniforms has changed since this program was last used.
+ Regenerate the list of uniform blocks. */
+ pu.blocks.clear();
+ pu.blocks.reserve(prog_blocks.size());
+
+ pu.used = 0;
+ for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
+ {
+ SharedBlock *shared = get_shared_block(i->second);
+ if(shared)
+ {
+ if(shared->dirty==ALL_ONES)
+ update_block_uniform_indices(*shared, i->second);
+ pu.used |= shared->used;
+ }
+
+ pu.blocks.push_back(ProgramBlock(i->second.bind_point, shared));
+ }
+ }
+
+ // Update the contents of all dirty blocks.
+ bool buffered_blocks_updated = false;
+ std::vector<ProgramBlock>::iterator j = pu.blocks.begin();
+ for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i, ++j)
+ {
+ if(!j->shared || !j->shared->dirty)
+ continue;
+
+ update_block(*j->shared, i->second);
+ j->shared->dirty = 0;
+ buffered_blocks_updated |= (j->bind_point>=0);
+ }
+
+ pu.dirty = 0;
+
+ /* If any blocks stored in the buffer were updated, bind the buffer here
+ to avoid state thrashing. */
+ if(buffered_blocks_updated && !ARB_direct_state_access)
+ buffer->bind();
+
+ if(last_block!=old_last_block)
+ {
+ unsigned required_size = last_block->get_required_buffer_size();
+ if(last_block->get_required_buffer_size()>buffer->get_size())
+ {
+ if(buffer->get_size()>0)
+ {
+ delete buffer;
+ buffer = new Buffer(UNIFORM_BUFFER);
+ last_block->change_buffer(buffer);
+ }
+
+ buffer->storage(required_size);
+ }
+ }
+ }
+
+ for(vector<ProgramBlock>::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i)
+ if(i->block)
+ i->block->apply(i->bind_point);
+}
+
+
+ProgramData::NamedUniform::NamedUniform():
+ value(0)
+{ }
+
+void ProgramData::NamedUniform::replace_value(Uniform *v)
+{
+ /* UniformBlock does not copy the uniforms, so existing default blocks
+ will be left with stale pointers. This is not a problem as long as no
+ one stores pointers to the blocks and expects them to stay valid. */
+ delete value;
+ value = v;
+}
+
+
+ProgramData::SharedBlock::SharedBlock(UniformBlock *b):
+ used(0),
+ dirty(0),
+ block(b)
+{
+ indices.type_flag = 0xFD;
+}
+
+const UInt8 *ProgramData::SharedBlock::get_uniform_indices() const
+{
+ return (indices.type_flag==0xFE ? indices.dynamic.values : indices.values);
}
-ProgramData::Loader::Loader(ProgramData &pd, Program &pr):
- pdata(pd),
- prog(pr)
+ProgramData::ProgramBlock::ProgramBlock():
+ bind_point(-1),
+ block(0),
+ shared(0)
+{ }
+
+ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b):
+ bind_point(p),
+ block((b && b->used) ? b->block : 0),
+ shared(b)
+{ }
+
+
+ProgramData::ProgramUniforms::ProgramUniforms():
+ used(ALL_ONES),
+ dirty(ALL_ONES)
+{ }
+
+
+ProgramData::Loader::Loader(ProgramData &pd):
+ DataFile::ObjectLoader<ProgramData>(pd)
{
+ add("uniform", &Loader::uniform1i);
add("uniform1i", &Loader::uniform1i);
+ add("uniform", &Loader::uniform1f);
add("uniform1f", &Loader::uniform1f);
+ add("uniform", &Loader::uniform2i);
+ add("uniform2i", &Loader::uniform2i);
+ add("uniform", &Loader::uniform2f);
add("uniform2f", &Loader::uniform2f);
+ add("uniform", &Loader::uniform3i);
+ add("uniform3i", &Loader::uniform3i);
+ add("uniform", &Loader::uniform3f);
add("uniform3f", &Loader::uniform3f);
+ add("uniform", &Loader::uniform4i);
+ add("uniform4i", &Loader::uniform4i);
+ add("uniform", &Loader::uniform4f);
add("uniform4f", &Loader::uniform4f);
+ add("uniform1i_array", &Loader::uniform1i_array);
+ add("uniform1f_array", &Loader::uniform1f_array);
+ add("uniform2f_array", &Loader::uniform2f_array);
+ add("uniform3f_array", &Loader::uniform3f_array);
+ add("uniform4f_array", &Loader::uniform4f_array);
+ add("uniform_array", &Loader::uniform_array);
}
void ProgramData::Loader::uniform1i(const string &n, int v)
{
- pdata.uniform(prog.get_uniform_location(n), v);
+ obj.uniform(n, v);
}
void ProgramData::Loader::uniform1f(const string &n, float v)
{
- pdata.uniform(prog.get_uniform_location(n), v);
+ obj.uniform(n, v);
+}
+
+void ProgramData::Loader::uniform2i(const string &n, int v0, int v1)
+{
+ obj.uniform(n, v0, v1);
}
void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
{
- pdata.uniform(prog.get_uniform_location(n), v0, v1);
+ obj.uniform(n, v0, v1);
+}
+
+void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2)
+{
+ obj.uniform(n, v0, v1, v2);
}
void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
{
- pdata.uniform(prog.get_uniform_location(n), v0, v1, v2);
+ obj.uniform(n, v0, v1, v2);
+}
+
+void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3)
+{
+ obj.uniform(n, v0, v1, v2, v3);
}
void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
{
- pdata.uniform(prog.get_uniform_location(n), v0, v1, v2, v3);
+ obj.uniform(n, v0, v1, v2, v3);
+}
+
+void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e)
+{
+ ArrayLoader ldr(t, e);
+ load_sub_with(ldr);
+ unsigned size = ldr.get_size();
+ if(!size)
+ throw logic_error("empty uniform array");
+
+ DataType type = ldr.get_data_type();
+ unsigned elem_size = ldr.get_element_size();
+ if(type==INT)
+ {
+ const int *data = reinterpret_cast<const int *>(ldr.get_data());
+ if(elem_size==1)
+ obj.uniform1_array(n, size, data);
+ else if(elem_size==2)
+ obj.uniform2_array(n, size, data);
+ else if(elem_size==3)
+ obj.uniform3_array(n, size, data);
+ else if(elem_size==4)
+ obj.uniform4_array(n, size, data);
+ else
+ throw logic_error("unsupported combination of array type and element size");
+ }
+ else if(type==FLOAT)
+ {
+ const float *data = reinterpret_cast<const float *>(ldr.get_data());
+ if(elem_size==1)
+ obj.uniform1_array(n, size, data);
+ else if(elem_size==2)
+ obj.uniform2_array(n, size, data);
+ else if(elem_size==3)
+ obj.uniform3_array(n, size, data);
+ else if(elem_size==4)
+ obj.uniform4_array(n, size, data);
+ else
+ throw logic_error("unsupported combination of array type and element size");
+ }
+ else
+ throw logic_error("unsupported array type");
+}
+
+void ProgramData::Loader::uniform1i_array(const string &n)
+{
+ uniform_array_(n, INT, 1);
+}
+
+void ProgramData::Loader::uniform1f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 1);
+}
+
+void ProgramData::Loader::uniform2i_array(const string &n)
+{
+ uniform_array_(n, INT, 2);
+}
+
+void ProgramData::Loader::uniform2f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 2);
+}
+
+void ProgramData::Loader::uniform3i_array(const string &n)
+{
+ uniform_array_(n, INT, 3);
+}
+
+void ProgramData::Loader::uniform3f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 3);
+}
+
+void ProgramData::Loader::uniform4i_array(const string &n)
+{
+ uniform_array_(n, INT, 4);
+}
+
+void ProgramData::Loader::uniform4f_array(const string &n)
+{
+ uniform_array_(n, FLOAT, 4);
+}
+
+void ProgramData::Loader::uniform_array(const string &n)
+{
+ uniform_array_(n, static_cast<DataType>(0), 0);
+}
+
+
+ProgramData::ArrayLoader::ArrayLoader(DataType t, unsigned e):
+ type(t),
+ element_size(e)
+{
+ add("uniform", &ArrayLoader::uniform1i);
+ add("uniform1i", &ArrayLoader::uniform1i);
+ add("uniform", &ArrayLoader::uniform1f);
+ add("uniform1f", &ArrayLoader::uniform1f);
+ add("uniform", &ArrayLoader::uniform2f);
+ add("uniform2f", &ArrayLoader::uniform2f);
+ add("uniform", &ArrayLoader::uniform3f);
+ add("uniform3f", &ArrayLoader::uniform3f);
+ add("uniform", &ArrayLoader::uniform4f);
+ add("uniform4f", &ArrayLoader::uniform4f);
+}
+
+void ProgramData::ArrayLoader::uniform(DataType t, unsigned e, const void *v)
+{
+ if(element_size && (t!=type || e!=element_size))
+ throw logic_error("heterogeneous array contents");
+
+ if(!element_size)
+ {
+ type = t;
+ element_size = e;
+ }
+
+ const char *cv = reinterpret_cast<const char *>(v);
+ data.insert(data.end(), cv, cv+element_size*4);
+}
+
+void ProgramData::ArrayLoader::uniform1i(int v)
+{
+ uniform(INT, 1, &v);
+}
+
+void ProgramData::ArrayLoader::uniform1f(float v)
+{
+ uniform(FLOAT, 1, &v);
+}
+
+void ProgramData::ArrayLoader::uniform2i(int v0, int v1)
+{
+ int va[2] = { v0, v1 };
+ uniform(INT, 2, va);
+}
+
+void ProgramData::ArrayLoader::uniform2f(float v0, float v1)
+{
+ float va[2] = { v0, v1 };
+ uniform(FLOAT, 2, va);
+}
+
+void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2)
+{
+ int va[3] = { v0, v1, v2 };
+ uniform(INT, 3, va);
+}
+
+void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2)
+{
+ float va[3] = { v0, v1, v2 };
+ uniform(FLOAT, 3, va);
+}
+
+void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3)
+{
+ int va[4] = { v0, v1, v2, v3 };
+ uniform(INT, 4, va);
+}
+
+void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3)
+{
+ float va[4] = { v0, v1, v2, v3 };
+ uniform(FLOAT, 4, va);
}
} // namespace GL