#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
namespace Msp {
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
TRIANGLE_FAN = GL_TRIANGLE_FAN,
QUADS = GL_QUADS,
- QUAD_STRIP = GL_QUAD_STRIP,
- POLYGON = GL_POLYGON
+ QUAD_STRIP = GL_QUAD_STRIP
};
void operator>>(const LexicalConverter &, PrimitiveType &);
+void require_primitive_type(PrimitiveType);
+
} // namespace GL
} // namespace Msp