#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
-#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
namespace Msp {
LINE_LOOP = GL_LINE_LOOP,
TRIANGLES = GL_TRIANGLES,
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
- TRIANGLE_FAN = GL_TRIANGLE_FAN,
- QUADS = GL_QUADS,
- QUAD_STRIP = GL_QUAD_STRIP
+ TRIANGLE_FAN = GL_TRIANGLE_FAN
};
void operator>>(const LexicalConverter &, PrimitiveType &);
-void require_primitive_type(PrimitiveType);
-
} // namespace GL
} // namespace Msp