#ifndef MSP_GL_PREDICATE_H_
#define MSP_GL_PREDICATE_H_
+#include <msp/strings/lexicalcast.h>
#include "gl.h"
namespace Msp {
NOTEQUAL = GL_NOTEQUAL
};
+void operator>>(const LexicalConverter &, Predicate &);
+void operator<<(LexicalConverter &, Predicate);
+
} // namespace GL
} // namespace Msp