virtual void render(Renderer &, const Texture2D &, const Texture2D &);
protected:
- /** Returns a vertex shader suitable for rendering a full-screen quad.
- Input vertices are assumed to be in normalized device coordinates; no
- transform is performed. The shader provides a varying vec2 texcoord for
- a fragment shader to access textures.
-
- Deprecated in favor of the builtin postprocess.glsl module. */
- static Shader &get_fullscreen_vertex_shader();
-
/** Returns a mesh consisting of a single quad, covering the entire screen.
The vertices are in normalized device coordinates. */
static const Mesh &get_fullscreen_quad();