#include <msp/graphics/pixelformat.h>
#include <msp/strings/lexicalcast.h>
#include "gl.h"
-#include <GL/glext.h>
+#include <msp/gl/extensions/arb_texture_float.h>
+#include <msp/gl/extensions/ext_bgra.h>
namespace Msp {
namespace GL {
void operator>>(const LexicalConverter &, PixelFormat &);
PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
+PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat);
PixelFormat get_base_pixelformat(PixelFormat);
+unsigned get_component_count(PixelFormat);
void require_pixelformat(PixelFormat);