BGR = GL_BGR,
BGRA = GL_BGRA,
LUMINANCE = GL_LUMINANCE,
- LUMINANCE8 = GL_LUMINANCE8,
- LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA,
- LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8
+ LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
};
void operator>>(const LexicalConverter &, PixelFormat &);