#include <msp/graphics/pixelformat.h>
#include <msp/strings/lexicalcast.h>
#include "gl.h"
+#include <msp/gl/extensions/arb_depth_buffer_float.h>
+#include <msp/gl/extensions/arb_depth_texture.h>
#include <msp/gl/extensions/arb_texture_float.h>
+#include <msp/gl/extensions/arb_texture_rg.h>
#include <msp/gl/extensions/ext_bgra.h>
#include <msp/gl/extensions/ext_texture_srgb.h>
+#include <msp/gl/extensions/oes_required_internalformat.h>
+#include <msp/gl/extensions/oes_texture_stencil8.h>
namespace Msp {
namespace GL {
{
STENCIL_INDEX = GL_STENCIL_INDEX,
DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
+ DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,
+ DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24,
+ DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32,
+ DEPTH_COMPONENT32F = GL_DEPTH_COMPONENT32F,
+ RED = GL_RED,
+ RG = GL_RG,
RGB = GL_RGB,
RGBA = GL_RGBA,
+ R8 = GL_R8,
+ R16F = GL_R16F,
+ R32F = GL_R32F,
+ RG8 = GL_RG8,
+ RG16F = GL_RG16F,
+ RG32F = GL_RG32F,
RGB8 = GL_RGB8,
RGB16F = GL_RGB16F,
RGB32F = GL_RGB32F,
BGR = GL_BGR,
BGRA = GL_BGRA,
LUMINANCE = GL_LUMINANCE,
- LUMINANCE8 = GL_LUMINANCE8,
- // TODO Remove LUMINANCE(_ALPHA) float formats once ARB_texture_rg becomes supported
- LUMINANCE16F = GL_LUMINANCE16F_ARB,
- LUMINANCE32F = GL_LUMINANCE32F_ARB,
- LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA,
- LUMINANCE_ALPHA8 = GL_LUMINANCE8_ALPHA8,
- LUMINANCE_ALPHA16F = GL_LUMINANCE_ALPHA16F_ARB,
- LUMINANCE_ALPHA32F = GL_LUMINANCE_ALPHA32F_ARB,
- SLUMINANCE = GL_SLUMINANCE,
- SLUMINANCE8 = GL_SLUMINANCE8,
- SLUMINANCE_ALPHA = GL_SLUMINANCE_ALPHA,
- SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8
+ LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
};
void operator>>(const LexicalConverter &, PixelFormat &);
PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
-PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat);
+PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat, bool = false);
PixelFormat get_base_pixelformat(PixelFormat);
+PixelFormat get_unsized_pixelformat(PixelFormat);
+PixelFormat get_sized_pixelformat(PixelFormat, unsigned = 1);
+PixelFormat get_default_sized_pixelformat(PixelFormat);
PixelFormat get_srgb_pixelformat(PixelFormat);
unsigned get_component_count(PixelFormat);
unsigned get_component_size(PixelFormat);