class DepthTest;
class Lighting;
class PostProcessor;
+class View;
/**
Top-level content class. Typically a Pipeline is used as the content
PassList passes;
const Camera *camera;
std::vector<Slot> renderables;
- std::vector<PostProcessor *> postproc;
+ std::vector<RefPtr<PostProcessor> > postproc;
unsigned width;
unsigned height;
bool hdr;
+ bool alpha;
unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
public:
Pipeline(unsigned, unsigned, bool = false);
+ Pipeline(const View &);
+ Pipeline(const Framebuffer &);
+private:
+ void init(unsigned, unsigned);
+public:
~Pipeline();
+ /* Sets high dynamic range mode. Requires floating-point texture support.
+ A ColorCurve postprocessor is recommended for full benefit. */
void set_hdr(bool);
+
+ /* Enable or disable alpha channel. When enabled, all render targets are
+ created with an RGBA pixel format instead of RGB. */
+ void set_alpha(bool);
+
void set_multisample(unsigned);
- // Deprecated
- void set_camera(const Camera *);
- Pass &add_pass(const Tag &tag);
- void add_renderable(Renderable &);
- void add_renderable_for_pass(Renderable &, const Tag &);
- void remove_renderable(Renderable &);
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
+ bool get_hdr() const { return hdr; }
+ unsigned get_multisample() const { return samples; }
/** Adds a pass to the pipeline. It's permissible to add the same
Renderable multiple times. */
/** Adds a postprocessor to the pipeline. */
void add_postprocessor(PostProcessor &);
- virtual void setup_frame() const;
- virtual void finish_frame() const;
+ /** Adds a postprocessor to the pipeline, transferring ownership. The
+ postprocessor will be deleted together with with pipeline. It is also
+ deleted if this call throws an exception. */
+ void add_postprocessor_owned(PostProcessor *);
+
+private:
+ void add_postprocessor(PostProcessor *, bool);
+
+public:
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
- void render() const;
virtual void render(Renderer &, const Tag &tag = Tag()) const;
private: