height(h),
hdr(d),
samples(0),
- target_ms(0),
- in_frame(false)
+ target_ms(0)
{
target[0] = 0;
target[1] = 0;
return passes.back();
}
-void Pipeline::add_renderable(const Renderable &r)
+void Pipeline::add_renderable(Renderable &r)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
renderables.push_back(&r);
}
-void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag)
+void Pipeline::add_renderable_for_pass(Renderable &r, const Tag &tag)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
renderables.back().passes.insert(tag);
}
-void Pipeline::remove_renderable(const Renderable &r)
+void Pipeline::remove_renderable(Renderable &r)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
}
}
-Pipeline::Pass &Pipeline::add_pass(const Tag &tag, const Renderable &r)
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
{
passes.push_back(Pass(tag, &r));
return passes.back();
}
}
-void Pipeline::setup_frame() const
+void Pipeline::setup_frame(Renderer &renderer)
{
- in_frame = true;
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
- renderable->setup_frame();
+ if(Renderable *renderable = i->get_renderable())
+ renderable->setup_frame(renderer);
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- i->renderable->setup_frame();
+ i->renderable->setup_frame(renderer);
}
-void Pipeline::finish_frame() const
+void Pipeline::finish_frame()
{
- in_frame = false;
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
+ if(Renderable *renderable = i->get_renderable())
renderable->finish_frame();
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
i->renderable->finish_frame();
}
-void Pipeline::render(const Tag &tag) const
+void Pipeline::render()
{
- if(tag.id)
- return;
-
Renderer renderer(camera);
- render(renderer, tag);
+ setup_frame(renderer);
+ render(renderer);
+ finish_frame();
}
void Pipeline::render(Renderer &renderer, const Tag &tag) const
if(tag.id)
return;
- bool was_in_frame = in_frame;
- if(!in_frame)
- setup_frame();
-
const Framebuffer *out_fbo = Framebuffer::current();
// These is a no-ops but will ensure the related state gets restored
BindRestore restore_fbo(out_fbo);
postproc[i]->render(renderer, color, depth);
}
}
-
- if(!was_in_frame)
- finish_frame();
}
void Pipeline::create_targets(unsigned recreate)
}
-Pipeline::Pass::Pass(const Tag &t, const Renderable *r):
+Pipeline::Pass::Pass(const Tag &t, Renderable *r):
tag(t),
lighting(0),
depth_test(0),
}
-Pipeline::Slot::Slot(const Renderable *r):
+Pipeline::Slot::Slot(Renderable *r):
renderable(r)
{ }