height(h),
hdr(d),
samples(0),
- target_ms(0),
- in_frame(false)
+ target_ms(0)
{
target[0] = 0;
target[1] = 0;
return passes.back();
}
-void Pipeline::add_renderable(const Renderable &r)
+void Pipeline::add_renderable(Renderable &r)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
renderables.push_back(&r);
}
-void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag)
+void Pipeline::add_renderable_for_pass(Renderable &r, const Tag &tag)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
renderables.back().passes.insert(tag);
}
-void Pipeline::remove_renderable(const Renderable &r)
+void Pipeline::remove_renderable(Renderable &r)
{
for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
if(i->renderable==&r)
}
}
-Pipeline::Pass &Pipeline::add_pass(const Tag &tag, const Renderable &r)
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
{
passes.push_back(Pass(tag, &r));
return passes.back();
}
}
-void Pipeline::setup_frame() const
+void Pipeline::setup_frame(Renderer &renderer)
{
- in_frame = true;
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
- renderable->setup_frame();
+ if(Renderable *renderable = i->get_renderable())
+ renderable->setup_frame(renderer);
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- i->renderable->setup_frame();
+ i->renderable->setup_frame(renderer);
}
-void Pipeline::finish_frame() const
+void Pipeline::finish_frame()
{
- in_frame = false;
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
+ if(Renderable *renderable = i->get_renderable())
renderable->finish_frame();
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
i->renderable->finish_frame();
}
-void Pipeline::render(const Tag &tag) const
+void Pipeline::render()
{
- if(tag.id)
- return;
-
Renderer renderer(camera);
- render(renderer, tag);
+ setup_frame(renderer);
+ render(renderer);
+ finish_frame();
}
void Pipeline::render(Renderer &renderer, const Tag &tag) const
if(tag.id)
return;
- bool was_in_frame = in_frame;
- if(!in_frame)
- setup_frame();
-
const Framebuffer *out_fbo = Framebuffer::current();
- // This is a no-op but will ensure the FBO binding gets restored
+ // These is a no-ops but will ensure the related state gets restored
BindRestore restore_fbo(out_fbo);
+ BindRestore restore_depth_test(DepthTest::current());
+ BindRestore restore_blend(Blend::current());
if(target[0])
{
- Framebuffer &fbo = (samples ? target_ms->fbo : target[0]->fbo);
+ Framebuffer &fbo = (samples ? target_ms : target[0])->get_framebuffer();
fbo.bind();
fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
}
+
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
{
- Bind bind_depth_test(i->get_depth_test());
- Bind bind_blend(i->get_blend());
+ if(const DepthTest *dt = i->get_depth_test())
+ dt->bind();
+ else
+ DepthTest::unbind();
+
+ if(const Blend *b = i->get_blend())
+ b->bind();
+ else
+ Blend::unbind();
+
renderer.set_lighting(i->get_lighting());
renderer.set_clipping(i->get_clipping());
renderer.render(*j->renderable, i->get_tag());
}
- renderer.end();
-
if(target[0])
{
+ DepthTest::unbind();
+ Blend::unbind();
+
if(samples)
- target[0]->fbo.blit_from(target_ms->fbo, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
+ target[0]->blit_from(*target_ms);
for(unsigned i=0; i<postproc.size(); ++i)
{
unsigned j = i%2;
if(i+1<postproc.size())
- target[1-j]->fbo.bind();
+ target[1-j]->get_framebuffer().bind();
else
out_fbo->bind();
- postproc[i]->render(target[j]->color, target[j]->depth);
+ const Texture2D &color = target[j]->get_target_texture(RENDER_COLOR);
+ const Texture2D &depth = target[j]->get_target_texture(RENDER_DEPTH);
+ postproc[i]->render(renderer, color, depth);
}
}
-
- if(!was_in_frame)
- finish_frame();
}
void Pipeline::create_targets(unsigned recreate)
target_ms = 0;
}
- PixelFormat fmt = (hdr ? RGB16F : RGB);
+ PixelFormat color_pf = (hdr ? RGB16F : RGB);
+ RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH);
if(!postproc.empty() || samples)
{
if(!target[0])
}
if(!target_ms && samples)
- target_ms = new MultisampleTarget(width, height, samples, fmt);
+ target_ms = new RenderTarget(width, height, samples, fmt);
}
-Pipeline::Pass::Pass(const Tag &t, const Renderable *r):
+Pipeline::Pass::Pass(const Tag &t, Renderable *r):
tag(t),
lighting(0),
depth_test(0),
}
-Pipeline::Slot::Slot(const Renderable *r):
+Pipeline::Slot::Slot(Renderable *r):
renderable(r)
{ }
-
-Pipeline::RenderTarget::RenderTarget(unsigned w, unsigned h, PixelFormat f)
-{
- color.set_min_filter(NEAREST);
- color.set_mag_filter(NEAREST);
- color.set_wrap(CLAMP_TO_EDGE);
- color.storage(f, w, h);
- fbo.attach(COLOR_ATTACHMENT0, color, 0);
-
- depth.set_min_filter(NEAREST);
- depth.set_mag_filter(NEAREST);
- depth.set_wrap(CLAMP_TO_EDGE);
- depth.storage(DEPTH_COMPONENT, w, h);
- fbo.attach(DEPTH_ATTACHMENT, depth, 0);
-
- fbo.require_complete();
-}
-
-
-Pipeline::MultisampleTarget::MultisampleTarget(unsigned w, unsigned h, unsigned s, PixelFormat f)
-{
- color.storage_multisample(s, f, w, h);
- fbo.attach(COLOR_ATTACHMENT0, color);
-
- depth.storage_multisample(s, DEPTH_COMPONENT, w, h);
- fbo.attach(DEPTH_ATTACHMENT, depth);
-
- fbo.require_complete();
-}
-
} // namespace GL
} // namespace Msp