init(view.get_width(), view.get_height());
}
+Pipeline::Pipeline(const Framebuffer &fbo)
+{
+ init(fbo.get_width(), fbo.get_height());
+}
+
void Pipeline::init(unsigned w, unsigned h)
{
camera = 0;
width = w;
height = h;
hdr = false;
+ alpha = false;
samples = 0;
target_ms = 0;
target[0] = 0;
if(h==hdr)
return;
- bool old_hdr= hdr;
+ bool old_hdr = hdr;
hdr = h;
try
{
}
}
+void Pipeline::set_alpha(bool a)
+{
+ if(a==alpha)
+ return;
+
+ bool old_alpha = alpha;
+ alpha = a;
+ try
+ {
+ create_targets(2);
+ }
+ catch(...)
+ {
+ alpha = old_alpha;
+ throw;
+ }
+}
+
void Pipeline::set_multisample(unsigned s)
{
if(s==samples)
}
}
-void Pipeline::set_camera(const Camera *c)
-{
- camera = c;
-}
-
-Pipeline::Pass &Pipeline::add_pass(const Tag &tag)
-{
- passes.push_back(Pass(tag, 0));
- return passes.back();
-}
-
-void Pipeline::add_renderable(Renderable &r)
-{
- for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if(i->renderable==&r)
- {
- i->passes.clear();
- return;
- }
-
- renderables.push_back(&r);
-}
-
-void Pipeline::add_renderable_for_pass(Renderable &r, const Tag &tag)
-{
- for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if(i->renderable==&r)
- {
- i->passes.insert(tag);
- return;
- }
-
- renderables.push_back(&r);
- renderables.back().passes.insert(tag);
-}
-
-void Pipeline::remove_renderable(Renderable &r)
-{
- for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if(i->renderable==&r)
- {
- renderables.erase(i);
- return;
- }
-}
-
Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
{
passes.push_back(Pass(tag, &r));
i->renderable->finish_frame();
}
-void Pipeline::render()
-{
- Renderer renderer(camera);
- setup_frame(renderer);
- render(renderer);
- finish_frame();
-}
-
void Pipeline::render(Renderer &renderer, const Tag &tag) const
{
if(tag.id)
return;
const Framebuffer *out_fbo = Framebuffer::current();
- // These is a no-ops but will ensure the related state gets restored
+ // These are no-ops but will ensure the related state gets restored
BindRestore restore_fbo(out_fbo);
BindRestore restore_depth_test(DepthTest::current());
BindRestore restore_blend(Blend::current());
{
Framebuffer &fbo = (samples ? target_ms : target[0])->get_framebuffer();
fbo.bind();
- fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+ fbo.clear();
}
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
target_ms = 0;
}
- PixelFormat color_pf = (hdr ? RGB16F : RGB);
+ PixelFormat color_pf = (hdr ? (alpha ? RGBA16F : RGB16F) : (alpha ? RGBA : RGB));
RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH);
if(!postproc.empty() || samples)
{