void Pipeline::set_hdr(bool h)
{
+ if(h==hdr)
+ return;
+
hdr = h;
- create_targets(true);
+ create_targets(2);
}
void Pipeline::set_multisample(unsigned s)
{
+ if(s==samples)
+ return;
+
+ unsigned old_samples = samples;
samples = s;
- create_targets(false);
+ try
+ {
+ create_targets(1);
+ }
+ catch(...)
+ {
+ samples = old_samples;
+ throw;
+ }
}
void Pipeline::set_camera(const Camera *c)
void Pipeline::add_postprocessor(PostProcessor &pp)
{
postproc.push_back(&pp);
- create_targets(false);
+ create_targets(0);
}
void Pipeline::setup_frame() const
if(!in_frame)
setup_frame();
+ const Framebuffer *out_fbo = Framebuffer::current();
+ // XXX Make sure the correct FBO is restored if an exception is thrown
+
if(target[0])
{
Framebuffer &fbo = (samples ? target_ms->fbo : target[0]->fbo);
- // XXX exception safety
fbo.bind();
fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
}
{
Bind bind_depth_test(i->get_depth_test());
Bind bind_blend(i->get_blend());
- Bind bind_lighting(i->get_lighting());
+ renderer.set_lighting(i->get_lighting());
for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
if(j->passes.empty() || j->passes.count(i->get_tag()))
renderer.render(*j->renderable, i->get_tag());
}
+ renderer.escape();
+
if(target[0])
{
if(samples)
if(i+1<postproc.size())
target[1-j]->fbo.bind();
else
- Framebuffer::unbind();
+ out_fbo->bind();
postproc[i]->render(target[j]->color, target[j]->depth);
}
- Framebuffer::unbind();
+ out_fbo->bind();
}
if(!was_in_frame)
finish_frame();
}
-void Pipeline::create_targets(bool recreate)
+void Pipeline::create_targets(unsigned recreate)
{
- if(recreate)
+ if(recreate>=2)
{
delete target[0];
delete target[1];
- delete target_ms;
target[0] = 0;
target[1] = 0;
+ }
+ if(recreate>=1)
+ {
+ delete target_ms;
target_ms = 0;
}
PixelFormat fmt = (hdr ? RGB16F : RGB);
- if(!target[0])
- target[0] = new RenderTarget(width, height, fmt);
- if(!target[1] && postproc.size()>1)
- target[1] = new RenderTarget(width, height, fmt);
+ if(!postproc.empty() || samples)
+ {
+ if(!target[0])
+ target[0] = new RenderTarget(width, height, fmt);
+ if(!target[1] && postproc.size()>1)
+ target[1] = new RenderTarget(width, height, fmt);
+ }
if(!target_ms && samples)
target_ms = new MultisampleTarget(width, height, samples, fmt);
depth.set_wrap(CLAMP_TO_EDGE);
depth.storage(DEPTH_COMPONENT, w, h);
fbo.attach(DEPTH_ATTACHMENT, depth, 0);
+
+ fbo.require_complete();
}
depth.storage_multisample(s, DEPTH_COMPONENT, w, h);
fbo.attach(DEPTH_ATTACHMENT, depth);
+
+ fbo.require_complete();
}
} // namespace GL