-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/gl/transform.h>
+#include <msp/gl/meshbuilder.h>
#include "geometry.h"
#include "part.h"
+#include "partcache.h"
#include "resources.h"
using namespace std;
Part::Part(const string &n):
name(n)
{
- for(unsigned i=0; i<N_STATES_; ++i)
- graphic[i]=0;
+ fill(graphic, graphic+N_STATES_, static_cast<Graphic *>(0));
}
const Graphic *Part::get_graphic(State state) const
{
if(state>N_STATES_)
- throw InvalidParameterValue("Invalid state");
+ throw invalid_argument("Part::get_graphic");
return graphic[state];
}
-void Part::render(const Geometry &parent, State state) const
+void Part::build(const Geometry &parent, State state, PartCache &cache) const
{
- if(!graphic[state])
+ if(!graphic[state] || !graphic[state]->get_texture())
return;
- Geometry rgeom=geom;
+ Geometry rgeom = geom;
align.apply(rgeom, parent, margin);
- GL::translate(rgeom.x, rgeom.y, 0);
- graphic[state]->render(rgeom.w, rgeom.h);
+ GL::MeshBuilder bld(cache.create_mesh(*this, *graphic[state]->get_texture()));
+ bld.matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
+ graphic[state]->build(rgeom.w, rgeom.h, bld);
}
Part::Loader::Loader(Part &p, Resources &r):
- part(p),
- res(r)
+ DataFile::CollectionObjectLoader<Part>(p, &r)
{
add("graphic", &Loader::graphic);
add("align", &Loader::align);
add("fill", &Loader::fill);
add("margin", &Loader::margin);
+ add("size", &Loader::size);
}
Part::Loader::~Loader()
{
for(unsigned i=0; i<N_STATES_; ++i)
- {
- if(part.graphic[i])
+ if(obj.graphic[i])
{
- const Sides &shadow=part.graphic[i]->get_shadow();
- part.geom.w=max(part.geom.w, part.graphic[i]->get_width()-shadow.left-shadow.right);
- part.geom.h=max(part.geom.h, part.graphic[i]->get_height()-shadow.bottom-shadow.top);
+ const Graphic &grph = *obj.graphic[i];
+ const Sides &shadow = grph.get_shadow();
+ obj.geom.w = max(obj.geom.w, grph.get_width()-shadow.left-shadow.right);
+ obj.geom.h = max(obj.geom.h, grph.get_height()-shadow.bottom-shadow.top);
}
- else
- part.graphic[i]=part.graphic[NORMAL];
- }
+}
+
+void Part::Loader::graphic_normal(const string &n)
+{
+ graphic(NORMAL, n);
}
void Part::Loader::graphic(State s, const string &n)
{
- part.graphic[s]=res.get<Graphic>(n);
+ Graphic *grph = (n.empty() ? 0 : &get_collection().get<Graphic>(n));
+ for(int i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ obj.graphic[i] = grph;
}
void Part::Loader::align(float x, float y)
{
- part.align.x=x;
- part.align.y=y;
+ obj.align.x = x;
+ obj.align.y = y;
}
void Part::Loader::fill(float w, float h)
{
- part.align.w=w;
- part.align.h=h;
+ obj.align.w = w;
+ obj.align.h = h;
}
void Part::Loader::margin()
{
- load_sub(part.margin);
+ load_sub(obj.margin);
+}
+
+void Part::Loader::size(unsigned w, unsigned h)
+{
+ obj.geom.w = w;
+ obj.geom.h = h;
}
} // namespace GLtk