+#include <msp/gl/meshbuilder.h>
#include "geometry.h"
#include "part.h"
+#include "partcache.h"
#include "resources.h"
using namespace std;
namespace GLtk {
Part::Part(const string &n):
- name(n),
- width(1),
- height(1),
- fill_x(true),
- fill_y(true)
+ name(n)
{
for(unsigned i=0; i<N_STATES_; ++i)
- graphic[i]=0;
+ graphic[i] = 0;
}
const Graphic *Part::get_graphic(State state) const
{
if(state>N_STATES_)
- throw InvalidParameterValue("Invalid state");
+ throw invalid_argument("Part::get_graphic");
return graphic[state];
}
-void Part::render(const Geometry &geom, State state) const
+void Part::build(const Geometry &parent, State state, CachedPart &cache) const
{
- unsigned gw=(fill_x ? geom.w : width);
- unsigned gh=(fill_y ? geom.h : height);
- align.apply(geom, gw, gh);
- graphic[state]->render(gw, gh);
+ if(!graphic[state])
+ {
+ cache.texture = 0;
+ return;
+ }
+
+ cache.texture = graphic[state]->get_texture();
+ cache.clear_mesh();
+
+ Geometry rgeom = geom;
+ align.apply(rgeom, parent, margin);
+ GL::MeshBuilder bld(*cache.mesh);
+ bld.matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
+ graphic[state]->build(rgeom.w, rgeom.h, bld);
}
Part::Loader::Loader(Part &p, Resources &r):
- part(p),
- res(r)
+ DataFile::CollectionObjectLoader<Part>(p, &r)
{
add("graphic", &Loader::graphic);
add("align", &Loader::align);
add("fill", &Loader::fill);
+ add("margin", &Loader::margin);
+ add("size", &Loader::size);
}
Part::Loader::~Loader()
{
for(unsigned i=0; i<N_STATES_; ++i)
- {
- if(part.graphic[i])
+ if(obj.graphic[i])
{
- const Sides &shadow=part.graphic[i]->get_shadow();
- part.width=max(part.width, part.graphic[i]->get_width()-shadow.left-shadow.right);
- part.height=max(part.height, part.graphic[i]->get_height()-shadow.bottom-shadow.top);
+ const Graphic &grph = *obj.graphic[i];
+ const Sides &shadow = grph.get_shadow();
+ obj.geom.w = max(obj.geom.w, grph.get_width()-shadow.left-shadow.right);
+ obj.geom.h = max(obj.geom.h, grph.get_height()-shadow.bottom-shadow.top);
}
- else
- part.graphic[i]=part.graphic[NORMAL];
- }
}
void Part::Loader::graphic(State s, const string &n)
{
- part.graphic[s]=&res.get<Graphic>(n);
+ Graphic *grph = &get_collection().get<Graphic>(n);
+ for(int i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ obj.graphic[i] = grph;
+}
+
+void Part::Loader::align(float x, float y)
+{
+ obj.align.x = x;
+ obj.align.y = y;
+}
+
+void Part::Loader::fill(float w, float h)
+{
+ obj.align.w = w;
+ obj.align.h = h;
}
-void Part::Loader::align(int x, int y)
+void Part::Loader::margin()
{
- part.align.x=x;
- part.align.y=y;
+ load_sub(obj.margin);
}
-void Part::Loader::fill(bool x, bool y)
+void Part::Loader::size(unsigned w, unsigned h)
{
- part.fill_x=x;
- part.fill_y=y;
+ obj.geom.w = w;
+ obj.geom.h = h;
}
} // namespace GLtk