Part::Part(const Resources &r, const string &n):
res(r),
name(n),
+ width(1),
+ height(1),
fill_x(true),
fill_y(true)
{
void Part::render(const Geometry &geom, State state) const
{
- const Graphic::Sides &shadow=graphic[state]->get_shadow();
- unsigned gw=(fill_x ? geom.w : graphic[state]->get_width())-shadow.left-shadow.right;
- unsigned gh=(fill_y ? geom.h : graphic[state]->get_height())-shadow.top-shadow.bottom;
+ unsigned gw=(fill_x ? geom.w : width);
+ unsigned gh=(fill_y ? geom.h : height);
align.apply(geom, gw, gh);
graphic[state]->render(gw, gh);
}
add("fill", &Loader::fill);
}
-void Part::Loader::graphic(State s, const string &n)
+Part::Loader::~Loader()
{
- part.graphic[s]=&part.res.get_graphic(n);
- if(s==NORMAL)
+ for(unsigned i=0; i<N_STATES_; ++i)
{
- for(unsigned i=0; i<N_STATES_; ++i)
- if(!part.graphic[i])
- part.graphic[i]=part.graphic[s];
+ if(part.graphic[i])
+ {
+ const Sides &shadow=part.graphic[i]->get_shadow();
+ part.width=max(part.width, part.graphic[i]->get_width()-shadow.left-shadow.right);
+ part.height=max(part.height, part.graphic[i]->get_height()-shadow.bottom-shadow.top);
+ }
+ else
+ part.graphic[i]=part.graphic[NORMAL];
}
}
+void Part::Loader::graphic(State s, const string &n)
+{
+ part.graphic[s]=&part.res.get_graphic(n);
+}
+
void Part::Loader::align(int x, int y)
{
part.align.x=x;