#define MSP_GLTK_PANEL_H_
#include "container.h"
+#include "layout.h"
namespace Msp {
namespace GLtk {
-class Layout;
-
/**
Panels are containers for other widgets. Panel styles should have a special
part "children" to render the child widgets. All properties of this part are
class Panel: public Container
{
public:
- class Loader: public Widget::Loader
+ class Loader: public DataFile::DerivedObjectLoader<Panel, Widget::Loader>
{
public:
typedef std::map<std::string, Widget *> WidgetMap;
- private:
- Panel &pnl;
+ protected:
WidgetMap &wdg_map;
+ Widget *last_widget;
public:
Loader(Panel &, WidgetMap &);
private:
+ Layout &get_layout();
+ Widget &get_last_widget();
+ template<typename T>
+ void arrangement();
template<typename T>
void child(const std::string &);
+ void constraint(Layout::ConstraintType, const std::string &);
+ void expand(bool, bool);
+ void ghost(bool);
+ void gravity(int, int);
+ void grid(unsigned);
+ void layout();
void panel(const std::string &);
};
-protected:
- struct Child: public Container::Child
+private:
+ template<typename T>
+ class ArrangedLoader: public DataFile::Loader
{
- Child(Panel &, Widget *);
- virtual ~Child();
+ private:
+ typename T::Loader arr_loader;
- void visibility_changed(bool);
- void autosize_changed();
- void request_focus();
- void grab_pointer();
- void ungrab_pointer();
- void raise();
+ public:
+ ArrangedLoader(Loader &, T &);
};
+protected:
Layout *layout;
- Widget *pointer_focus;
- bool pointer_grabbed;
- Widget *input_focus;
Panel(const Panel &);
Panel &operator=(const Panel &);
virtual const char *get_class() const { return "panel"; }
void set_layout(Layout *);
+ Layout *get_layout() { return layout; }
protected:
- virtual Child *create_child(Widget *);
+ virtual void autosize_special(const Part &, Geometry &);
+ virtual void render_special(const Part &, GL::Renderer &) const;
-public:
- void raise(Widget &);
- Widget *get_input_focus() const { return input_focus; }
- Widget *get_final_input_focus() const;
-
-protected:
- virtual void render_special(const Part &) const;
-
-public:
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_motion(int, int);
- virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned);
- virtual void key_release(unsigned, unsigned);
- virtual void character(wchar_t);
- virtual void focus_out();
-protected:
+ virtual void on_geometry_change();
virtual void on_child_added(Widget &);
virtual void on_child_removed(Widget &);
-
- void set_pointer_focus(Widget *);
- void set_input_focus(Widget *);
};
} // namespace GLtk