};
protected:
- struct Child: public Container::Child
- {
- Child(Panel &, Widget *);
- virtual ~Child();
-
- void visibility_changed(bool);
- void autosize_changed();
- void request_focus();
- void grab_pointer();
- void ungrab_pointer();
- void raise();
- };
-
Layout *layout;
- Widget *pointer_focus;
- bool pointer_grabbed;
- Widget *input_focus;
Panel(const Panel &);
Panel &operator=(const Panel &);
virtual const char *get_class() const { return "panel"; }
void set_layout(Layout *);
+ virtual void autosize();
protected:
- virtual Child *create_child(Widget *);
-
-public:
- void raise(Widget &);
- Widget *get_input_focus() const { return input_focus; }
- Widget *get_final_input_focus() const;
+ virtual void render_special(const Part &, GL::Renderer &) const;
-protected:
- virtual void render_special(const Part &) const;
-
-public:
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_motion(int, int);
- virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned);
- virtual void key_release(unsigned, unsigned);
- virtual void character(wchar_t);
- virtual void focus_out();
-protected:
+ virtual void on_geometry_change();
virtual void on_child_added(Widget &);
virtual void on_child_removed(Widget &);
-
- void set_pointer_focus(Widget *);
- void set_input_focus(Widget *);
};
} // namespace GLtk