#ifndef MSP_GLTK_PANEL_H_
#define MSP_GLTK_PANEL_H_
-#include "widget.h"
+#include "container.h"
namespace Msp {
namespace GLtk {
-class Panel: public Widget
+class Layout;
+
+/**
+Panels are containers for other widgets. Panel styles should have a special
+part "children" to render the child widgets. All properties of this part are
+ignored.
+*/
+class Panel: public Container
{
public:
- Panel(const Resources &);
- ~Panel();
-
- void add(Widget &);
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
- void pointer_motion(int, int);
-private:
- typedef std::list<Widget *> ChildSeq;
-
- ChildSeq children;
- Widget *pointer_focus;
- unsigned pointer_grab;
+ class Loader: public Widget::Loader
+ {
+ public:
+ typedef std::map<std::string, Widget *> WidgetMap;
+
+ private:
+ Panel &pnl;
+ WidgetMap &wdg_map;
+
+ public:
+ Loader(Panel &, WidgetMap &);
+ private:
+ template<typename T>
+ void child(const std::string &);
+ void panel(const std::string &);
+ };
+
+protected:
+ Layout *layout;
Panel(const Panel &);
Panel &operator=(const Panel &);
- const char *get_class() const { return "panel"; }
- void render_part(const Part &) const;
- void set_pointer_focus(Widget *);
+public:
+ Panel();
+ virtual ~Panel();
+
+ virtual const char *get_class() const { return "panel"; }
+
+ void set_layout(Layout *);
+ virtual void autosize();
+
+protected:
+ virtual void render_special(const Part &, GL::Renderer &) const;
+
+ virtual void on_geometry_change();
+ virtual void on_child_added(Widget &);
+ virtual void on_child_removed(Widget &);
};
} // namespace GLtk