-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GLTK_PANEL_H_
#define MSP_GLTK_PANEL_H_
namespace Msp {
namespace GLtk {
+class Layout;
+
/**
Panels are containers for other widgets. Panel styles should have a special
part "children" to render the child widgets. All properties of this part are
public:
class Loader: public Widget::Loader
{
+ public:
+ typedef std::map<std::string, Widget *> WidgetMap;
+
private:
Panel &pnl;
- std::map<std::string, Widget *> &wdg_map;
+ WidgetMap &wdg_map;
public:
- Loader(Panel &, std::map<std::string, Widget *> &);
+ Loader(Panel &, WidgetMap &);
private:
template<typename T>
void child(const std::string &);
};
protected:
- struct Child: public Container::Child
- {
- Child(Panel &, Widget *);
- virtual ~Child();
-
- void visibility_changed(bool);
- void request_focus();
- void grab_pointer();
- void ungrab_pointer();
- void raise();
- };
-
- Widget *pointer_focus;
- bool pointer_grabbed;
- Widget *input_focus;
+ Layout *layout;
Panel(const Panel &);
Panel &operator=(const Panel &);
public:
- Panel(const Resources &);
+ Panel();
+ virtual ~Panel();
- void raise(Widget &);
- Widget *get_input_focus() const { return input_focus; }
- Widget *get_final_input_focus() const;
+ virtual const char *get_class() const { return "panel"; }
+
+ void set_layout(Layout *);
+ virtual void autosize();
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_motion(int, int);
- virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned, wchar_t);
- virtual void key_release(unsigned, unsigned);
- virtual void focus_out();
protected:
- virtual const char *get_class() const { return "panel"; }
- virtual void render_special(const Part &) const;
- virtual Child *create_child(Widget *);
+ virtual void render_special(const Part &, GL::Renderer &) const;
- void set_pointer_focus(Widget *);
- void set_input_focus(Widget *);
+ virtual void on_geometry_change();
+ virtual void on_child_added(Widget &);
+ virtual void on_child_removed(Widget &);
};
} // namespace GLtk