#ifndef MSP_GLTK_PANEL_H_
#define MSP_GLTK_PANEL_H_
+#include <msp/core/typeregistry.h>
#include "container.h"
#include "layout.h"
typedef std::map<std::string, Widget *> WidgetMap;
protected:
+ template<typename T>
+ struct AddChildType
+ {
+ void operator()(const std::string &, Loader &) const;
+ };
+
WidgetMap &wdg_map;
Widget *last_widget;
Loader(Panel &, WidgetMap &);
private:
- template<typename T>
- void add_child_type(const std::string &);
Layout &get_layout();
Widget &get_last_widget();
template<typename T>
void layout();
template<typename T>
void unnamed_child();
+
+ friend class Panel;
};
private:
std::vector<Widget *> nav_order;
Layout *layout;
+ static TypeRegistry<Loader::AddChildType, Loader &> widget_registry;
+ static bool widget_registry_init_done;
+
Panel(const Panel &);
Panel &operator=(const Panel &);
public:
Panel();
virtual ~Panel();
+ template<typename T>
+ static void register_child_type(const std::string &);
+
virtual const char *get_class() const { return "panel"; }
void set_layout(Layout *);
Widget *find_next_child(int, int, int, int, int) const;
static int compute_delta(int, int, int, int, int);
- virtual void on_geometry_change();
+ virtual void on_size_change();
virtual void on_child_added(Widget &);
virtual void on_child_removed(Widget &);
};
+
+template<typename T>
+void Panel::register_child_type(const std::string &name)
+{
+ widget_registry.register_type<T>(name);
+}
+
+
+template<typename T>
+void Panel::Loader::child(const std::string &n)
+{
+ unnamed_child<T>();
+ wdg_map[n] = last_widget;
+}
+
+template<typename T>
+void Panel::Loader::unnamed_child()
+{
+ RefPtr<T> chl = new T();
+ load_sub(*chl);
+ obj.add(*chl.get());
+ last_widget = chl.release();
+}
+
+
+template<typename T>
+void Panel::Loader::AddChildType<T>::operator()(const std::string &kwd, Loader &ldr) const
+{
+ ldr.add(kwd, &Loader::child<T>);
+ ldr.add(kwd, &Loader::unnamed_child<T>);
+}
+
} // namespace GLtk
} // namespace Msp