#include <msp/core/refptr.h>
#include "button.h"
+#include "dropdown.h"
#include "entry.h"
#include "hslider.h"
#include "indicator.h"
#include "list.h"
#include "panel.h"
#include "part.h"
+#include "toggle.h"
#include "vslider.h"
using namespace std;
}
}
+void Panel::raise(Widget &wdg)
+{
+ ChildSeq::iterator i=find(children.begin(), children.end(), &wdg);
+ if(i!=children.end())
+ {
+ children.erase(i);
+ children.push_back(&wdg);
+ }
+}
+
void Panel::button_press(int x, int y, unsigned btn)
{
if(pointer_grab>0)
set_pointer_focus(0, 0);
}
+void Panel::grab_pointer(Widget &wdg)
+{
+ if(pointer_grab==0 || pointer_focus==&wdg)
+ set_pointer_focus(&wdg, 255);
+ else
+ throw InvalidState("Pointer is already grabbed");
+}
+
+void Panel::ungrab_pointer(Widget &wdg)
+{
+ if(pointer_focus==&wdg)
+ set_pointer_focus(0, 0);
+ else if(pointer_grab>0)
+ throw Exception("Someone is trying to steal the pointer!");
+}
+
void Panel::render_special(const Part &part) const
{
if(part.get_name()=="children")
pnl(p),
wdg_map(m)
{
- add("button", &Loader::child<Button>);
- add("entry", &Loader::child<Entry>);
- add("hslider", &Loader::child<HSlider>);
+ add("button", &Loader::child<Button>);
+ add("dropdown", &Loader::child<Dropdown>);
+ add("entry", &Loader::child<Entry>);
+ add("hslider", &Loader::child<HSlider>);
add("indicator", &Loader::child<Indicator>);
- add("label", &Loader::child<Label>);
- add("list", &Loader::child<List>);
- add("panel", &Loader::panel);
- add("vslider", &Loader::child<VSlider>);
+ add("label", &Loader::child<Label>);
+ add("list", &Loader::child<List>);
+ add("panel", &Loader::panel);
+ add("toggle", &Loader::child<Toggle>);
+ add("vslider", &Loader::child<VSlider>);
}
template<typename T>