namespace Msp {
namespace GL {
-void OrderedScene::add(const Renderable &r)
+void OrderedScene::add(Renderable &r)
{
renderables.push_back(&r);
}
-void OrderedScene::remove(const Renderable &r)
+void OrderedScene::remove(Renderable &r)
{
RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r);
renderables.erase(end, renderables.end());
}
-void OrderedScene::prepend(const Renderable &r)
+void OrderedScene::prepend(Renderable &r)
{
renderables.push_front(&r);
}
-void OrderedScene::insert(unsigned index, const Renderable &r)
+void OrderedScene::insert(unsigned index, Renderable &r)
{
RenderableList::iterator i = renderables.begin();
for(; (i!=renderables.end() && index); ++i, --index) ;
renderables.insert(i, &r);
}
-void OrderedScene::insert_after(const Renderable &after, const Renderable &r)
+void OrderedScene::insert_after(Renderable &after, Renderable &r)
{
RenderableList::iterator i = renderables.begin();
for(; (i!=renderables.end() && *i!=&after); ++i) ;
renderables.insert(i, &r);
}
-void OrderedScene::setup_frame() const
+void OrderedScene::setup_frame(Renderer &renderer)
{
for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->setup_frame();
+ (*i)->setup_frame(renderer);
}
-void OrderedScene::finish_frame() const
+void OrderedScene::finish_frame()
{
for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
(*i)->finish_frame();
void OrderedScene::render(Renderer &renderer, const Tag &tag) const
{
- setup_frustum(renderer);
- for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if(!frustum_cull(renderer, **i))
+ if(setup_frustum(renderer))
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ if(!frustum_cull(**i))
+ renderer.render(**i, tag);
+ }
+ else
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
renderer.render(**i, tag);
+ }
}
} // namespace GL