#ifndef MSP_VR_OPENVRCOMBINER_H_
#define MSP_VR_OPENVRCOMBINER_H_
+#include <msp/gl/view.h>
#include <msp/vr/stereocombiner.h>
namespace Msp {
struct Private;
OpenVRDevice &device;
+ GL::View &view;
public:
- OpenVRCombiner(OpenVRDevice &);
+ OpenVRCombiner(OpenVRDevice &, GL::View &);
virtual void prepare() const;
virtual void render(const GL::Texture2D &, const GL::Texture2D &) const;