*/
class ObjectInstance: public PlacedRenderable
{
+public:
+ class Loader: public DataFile::ObjectLoader<ObjectInstance>
+ {
+ public:
+ Loader(ObjectInstance &);
+
+ private:
+ void transform();
+ };
+
protected:
const Object &object;
ObjectInstance(const Object &);
const Object &get_object() const { return object; }
- virtual long get_instance_key() const { return reinterpret_cast<long>(&object); }
+ virtual IntPtr get_instance_key() const { return reinterpret_cast<IntPtr>(&object); }
virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return object.get_bounding_sphere(); }
- virtual void render(const Tag &tag = Tag()) const;
virtual void render(Renderer &, const Tag & = Tag()) const;
/** Hook function, called from Object just before rendering the mesh.
Renderer state will have been pushed before this is called. */
- virtual void setup_render(Renderer &, const Tag &) const { }
+ virtual void setup_render(Renderer &, const Tag &) const;
/** Hook function, called from Object right after rendering the mesh. Since
Object takes care of pushing Renderer state, this rarely needs to do
anything. */
virtual void finish_render(Renderer &, const Tag &) const { }
- virtual unsigned get_level_of_detail(const Renderer &) const { return 0; }
+ virtual unsigned get_level_of_detail(const Renderer &) const;
};
} // namespace GL