#ifndef MSP_NET_SOCKET_H_
#define MSP_NET_SOCKET_H_
+#include <msp/core/except.h>
#include <msp/io/eventobject.h>
#include <msp/io/handle.h>
#include "constants.h"
namespace Msp {
namespace Net {
-class bad_socket_state: public std::logic_error
+class bad_socket_state: public invalid_state
{
public:
- bad_socket_state(const std::string &w): std::logic_error(w) { }
- virtual ~bad_socket_state() throw() { }
+ bad_socket_state(const std::string &w): invalid_state(w) { }
};
class Socket: public IO::EventObject
{
protected:
+ enum SocketEvent
+ {
+ S_NONE = IO::P_NONE,
+ S_INPUT = IO::P_INPUT,
+ S_CONNECT = 4096,
+ S_ACCEPT = 8192
+ };
+
struct Private;
Private *priv;
Socket(const Private &);
Socket(Family, int, int);
+private:
+ void platform_init();
+ void platform_cleanup();
public:
~Socket();
virtual void set_block(bool);
+ virtual void set_inherit(bool);
+ const IO::Handle &get_handle(IO::Mode);
virtual const IO::Handle &get_event_handle();
/** Associates the socket with a local address. There must be no existing
users of the address. */
void bind(const SockAddr &);
+ bool is_bound() const { return local_addr; }
const SockAddr &get_local_address() const;
void set_timeout(const Time::TimeDelta &);
+protected:
+ void set_socket_events(unsigned);
+ void set_platform_events(unsigned);
};
} // namespace Net