-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
#include "batch.h"
#include "vertexarray.h"
+#include "windingtest.h"
namespace Msp {
namespace GL {
+class Buffer;
+class Renderer;
+
+/**
+Raw mesh data, consisting of a VertexArray and one or more Batches. Though a
+Mesh can draw itself, it's usually used as part of Renderables rather than on
+its own.
+*/
class Mesh
{
friend class MeshBuilder;
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Mesh>
{
public:
Loader(Mesh &);
private:
- Mesh &mesh;
-
- void vertices(VertexFormat);
+ void vertices(const std::vector<VertexComponent> &);
void batch(PrimitiveType);
+ void winding(FaceWinding);
};
private:
VertexArray vertices;
std::list<Batch> batches;
+ Buffer *ibuf;
+ bool defer_ibuf;
+ const WindingTest *winding;
public:
Mesh();
- Mesh(VertexFormat f);
+ Mesh(const VertexFormat &f);
+ ~Mesh();
+
+ void clear();
+ void use_buffers(bool);
- void use_vertex_buffer(bool);
const VertexArray &get_vertices() const { return vertices; }
+ unsigned get_n_vertices() const;
+ float *modify_vertex(unsigned);
+
void add_batch(const Batch &b);
const std::list<Batch> &get_batches() { return batches; }
+
+ void set_winding(const WindingTest *);
+
void draw() const;
+ void draw(Renderer &) const;
};
} // namespace GL