public:
class Loader: public DataFile::ObjectLoader<Mesh>
{
+ private:
+ bool allow_gl_calls;
+
public:
- Loader(Mesh &);
+ Loader(Mesh &, bool = true);
private:
void vertices(const std::vector<VertexComponent> &);
void batch(PrimitiveType);
virtual bool process();
};
+ enum BufferMask
+ {
+ VERTEX_BUFFER = 1,
+ INDEX_BUFFER = 2
+ };
+
VertexArray vertices;
std::vector<Batch> batches;
Buffer *vbuf;
Buffer *ibuf;
VertexSetup vtx_setup;
- bool defer_buffers;
- mutable bool dirty;
+ mutable unsigned short dirty;
bool disallow_rendering;
const WindingTest *winding;
void clear();
private:
- void create_buffers();
+ void check_buffers(unsigned);
public:
const VertexArray &get_vertices() const { return vertices; }
void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
private:
void draw(Renderer &, const VertexSetup *, unsigned) const;
+ void resize_buffers() const;
public:
virtual int get_load_priority() const { return 1; }