-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_MATRIX_H_
#define MSP_GL_MATRIX_H_
#include <list>
#include "gl.h"
+#include "vector.h"
namespace Msp {
namespace GL {
void multiply(const Matrix &);
void translate(double, double, double);
+ void translate(const Vector3 &t) { translate(t.x, t.y, t.z); }
void rotate(double, double, double, double);
+ void rotate(double a, const Vector3 &x) { rotate(a, x.x, x.y, x.z); }
void rotate_deg(double, double, double, double);
+ void rotate_deg(double a, const Vector3 & x) { rotate_deg(a, x.x, x.y, x.z); }
void scale(double);
void scale(double, double, double);
Matrix operator*(const Matrix &) const;
Matrix &operator*=(const Matrix &);
+ Vector4 operator*(const Vector4 &) const;
double operator[](unsigned) const;
static Matrix translation(double, double, double);
+ static Matrix translation(const Vector3 &t) { return translation(t.x, t.y, t.z); }
static Matrix rotation(double, double, double, double);
+ static Matrix rotation(double a, const Vector3 &x) { return rotation(a, x.x, x.y, x.z); }
static Matrix rotation_deg(double, double, double, double);
+ static Matrix rotation_deg(double a, const Vector3 &x) { return rotation_deg(a, x.x, x.y, x.z); }
static Matrix scaling(double);
static Matrix scaling(double, double, double);
public:
MatrixStack();
- const Matrix &top();
+ const Matrix &top() const;
void load(const Matrix &);
void multiply(const Matrix &);
void push();
void pop();
private:
- void update();
+ virtual void update();
public:
MatrixStack &operator=(const Matrix &);