Base(other)
{ }
-Matrix &Matrix::multiply(const Matrix &other)
-{
- *this = *this*other;
- return *this;
-}
-
Matrix &Matrix::translate(const Vector3 &t)
{
return multiply(translation(t));
return multiply(scaling(s));
}
-Matrix Matrix::operator*(const Matrix &other) const
-{
- return static_cast<const Base &>(*this)*static_cast<const Base &>(other);
-}
-
-Matrix &Matrix::operator*=(const Matrix &other)
-{
- return multiply(other);
-}
-
-Vector4 Matrix::operator*(const Vector4 &vec) const
-{
- return static_cast<const Base &>(*this)*LinAl::Vector<float, 4>(vec);
-}
-
-Vector3 Matrix::operator*(const Vector3 &vec) const
-{
- return ((*this)*compose(vec, 1.0f)).slice<3>(0);
-}
-
float Matrix::operator[](unsigned i) const
{
if(i>=16)