namespace Msp {
namespace GL {
+/**
+A material which performs no lighting calculations at all. Useful for HUD
+graphics.
+*/
class UnlitMaterial: public Material
{
public:
};
private:
- const Texture *texture;
+ const Texture *texture = 0;
Color color;
- bool vertex_color;
+ bool vertex_color = false;
static const Tag texture_tags[];