private:
const Texture *texture;
- Color tint;
+ Color color;
bool vertex_color;
public:
UnlitMaterial();
protected:
- virtual std::string create_program_source() const;
+ virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
public:
virtual void attach_textures_to(Texturing &, ProgramData &) const;
void set_texture(const Texture *);
- void set_tint(const Color &);
+ void set_color(const Color &);
void set_vertex_color(bool);
};