set_tint(Color(1.0f));
}
-string UnlitMaterial::create_program_source() const
+void UnlitMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
{
- string source = "import unlit;\n";
- if(texture)
- source += "const bool use_texture = true;\n";
- if(vertex_color)
- source += "const bool use_vertex_color = true;\n";
- return source;
+ module_name = "unlit.glsl";
+ spec_values["use_texture"] = (texture!=0);
+ spec_values["use_vertex_color"] = vertex_color;
}
void UnlitMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const