return false;
}
+void Technique::set_debug_name(const std::string &name)
+{
+#ifdef DEBUG
+ for(map<Tag, RenderPass>::iterator i=passes.begin(); i!=passes.end(); ++i)
+ i->second.set_debug_name(format("%s [pass:%s]", name, i->first.str()));
+#else
+ (void)name;
+#endif
+}
+
DataFile::Loader::ActionMap Technique::Loader::shared_actions;