const Mesh &mesh = resources.get<Mesh>("_fullscreen_quad.mesh");
Framebuffer fresnel_lookup_fbo;
fresnel_lookup_fbo.attach(COLOR_ATTACHMENT0, *fresnel_lookup);
- Bind bind_fbo(fresnel_lookup_fbo);
Renderer renderer;
+ renderer.set_framebuffer(&fresnel_lookup_fbo);
renderer.set_shader_program(&shprog, &shdata);
mesh.draw(renderer);