namespace Msp {
namespace GL {
+/**
+A basic and cheap material using the Phong shading model. Results are roughly
+equivalent to legacy OpenGL materials.
+
+In addition to the usual properties of the Phong shading model, normal mapping
+and reflections are supported. Reflections require an EnvironmentMap effect.
+*/
class BasicMaterial: public Material
{
public:
static ActionMap shared_actions;
public:
- Loader(BasicMaterial &);
Loader(BasicMaterial &, Collection &);
private: