namespace Msp {
namespace GL {
-BasicMaterial::BasicMaterial():
- receive_shadows(false)
+const Tag BasicMaterial::texture_tags[] =
+{
+ Tag("diffuse_map"),
+ Tag("specular_map"),
+ Tag("shininess_map"),
+ Tag("normal_map"),
+ Tag("emission_map"),
+ Tag("reflectivity_map"),
+ Tag()
+};
+
+BasicMaterial::BasicMaterial()
{
set_diffuse(Color(1.0f));
set_specular(Color(0.0f));
set_reflectivity(0.0f);
}
-string BasicMaterial::create_program_source() const
-{
- string source = "import phong;\n";
- if(diffuse.texture)
- source += "const bool use_diffuse_map = true;\n";
- if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
- {
- source += "const bool use_specular = true;\n";
- if(specular.texture)
- source += "const bool use_specular_map = true;\n";
- if(shininess.texture)
- source += "const bool use_shininess_map = true;\n";
- }
- if(normal.texture)
- source += "const bool use_normal_map = true;\n";
- if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
- {
- source += "const bool use_emission = true;\n";
- if(emission.texture)
- source += "const bool use_emission_map = true;\n";
- }
- if(reflectivity.value || reflectivity.texture)
- {
- source += "const bool use_reflectivity = true;\n";
- if (reflectivity.texture)
- source += "const bool use_reflectivity_map = true;\n";
- }
- if(receive_shadows)
- source += "const bool use_shadow_map = true;\n";
- return source;
-}
-
-void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
-{
- attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
- attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
- attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
- attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
- attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
- attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
+void BasicMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
+{
+ module_name = "phong.glsl";
+ spec_values["use_diffuse_map"] = (diffuse.texture!=0);
+ bool use_specular = (specular.texture || specular.value.r || specular.value.g || specular.value.b);
+ spec_values["use_specular"] = use_specular;
+ spec_values["use_specular_map"] = (specular.texture!=0);
+ spec_values["use_shininess_map"] = (use_specular && shininess.texture!=0);
+ spec_values["use_normal_map"] = (normal.texture!=0);
+ bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
+ spec_values["use_emission"] = use_emission;
+ spec_values["use_emission_map"] = (emission.texture!=0);
+ spec_values["use_reflectivity"] = (reflectivity.value!=0 || reflectivity.texture!=0);
+ spec_values["use_reflectivity_map"] = (reflectivity.texture!=0);
+}
+
+const Texture *BasicMaterial::get_texture(Tag tag) const
+{
+ if(tag==texture_tags[0])
+ return diffuse.texture;
+ else if(tag==texture_tags[1])
+ return specular.texture;
+ else if(tag==texture_tags[2])
+ return shininess.texture;
+ else if(tag==texture_tags[3])
+ return normal.texture;
+ else if(tag==texture_tags[4])
+ return emission.texture;
+ else if(tag==texture_tags[5])
+ return reflectivity.texture;
+ else
+ return 0;
}
void BasicMaterial::set_diffuse(const Color &color)
reflectivity.texture = tex;
}
-void BasicMaterial::set_receive_shadows(bool s)
-{
- receive_shadows = s;
-}
-
DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
-BasicMaterial::Loader::Loader(BasicMaterial &m):
- DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m)
-{
- set_actions(shared_actions);
-}
-
BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m, c)
{
add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);
- add("receive_shadows", &BasicMaterial::receive_shadows);
}
} // namespace GL